104 lines
3.5 KiB
GDScript
104 lines
3.5 KiB
GDScript
class_name CampManager
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extends Node
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var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
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#
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var game_manager: GameManager = null
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var tilemap_interactive: TileMapLayerAccess = null
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#
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var items: Array[Vector2i] = []
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var camp: Vector2i = Vector2i(0, 0)
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var campfire: Vector2i = Vector2i(0, 0)
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func setup() -> void:
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tilemap_interactive = game_manager.world.tilemap_interactive
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var camp_locations: Array[Vector2i] = tilemap_interactive.get_cells_by_type(tilemap_types.OBJECT_I_TENT)
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if len(camp_locations) > 0:
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camp = camp_locations[0]
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else:
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push_error("No camp location found on tilemap")
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var firepit_locations: Array[Vector2i] = tilemap_interactive.get_cells_by_type_collection(tilemap_types.OBJECT_COLLECTION_FIREPIT)
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if len(firepit_locations) > 0:
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campfire = firepit_locations[0]
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else:
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push_error("No firepit location found on tilemap")
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print("CampManager: camp=", camp, " campfire=", campfire)
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tilemap_interactive.set_cell(campfire, tilemap_types.OBJECT_I_FIREPIT_OFF)
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func camp_contains_item(item: Vector2i) -> bool:
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return items.find(item) != -1
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func camp_contains_item_collection(item: Array[Vector2i]) -> bool:
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for i in item:
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if items.find(i) == -1:
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return false
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return true
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func camp_item_count(item: Vector2i) -> int:
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var count: int = 0
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for i in items:
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if i == item:
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count += 1
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return count
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func camp_item_collection_count(item: Array[Vector2i]) -> int:
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var count: int = 0
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for i in items:
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if item.find(i) != -1:
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count += 1
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return count
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func camp_take_item(item: Vector2i, count: int = 1) -> bool:
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if camp_item_count(item) < count:
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push_error("CampManager: not enough items to take: " + str(item))
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EventsTracker.track(EventsTracker.Event.CAMP_TAKE_ITEM_FAILED, {"item": item, "count": count})
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return false
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var taken: int = 0
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for i in range(items.size()):
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if items[i] == item:
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items.remove_at(i)
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taken += 1
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if taken == count:
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break
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EventsTracker.track(EventsTracker.Event.CAMP_TAKEN_ITEM, {"item": item, "count": count})
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return true
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func camp_add_item(item: Vector2i) -> void:
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items.append(item)
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EventsTracker.track(EventsTracker.Event.CAMP_ADDED_ITEM, {"item": item, "count": 1, "new_count": camp_item_count(item)})
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func campfire_light() -> bool:
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# requires two sticks in the camp
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if camp_take_item(tilemap_types.OBJECT_I_STICK, 2):
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tilemap_interactive.set_cell(campfire, tilemap_types.OBJECT_I_FIREPIT_ON)
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EventsTracker.track(EventsTracker.Event.CAMPFIRE_LIT)
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return true
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else:
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EventsTracker.track(EventsTracker.Event.CAMPFIRE_LIT_FAILED)
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return false
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func campfire_extinguish() -> void:
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tilemap_interactive.set_cell(campfire, tilemap_types.OBJECT_I_FIREPIT_OFF)
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EventsTracker.track(EventsTracker.Event.CAMPFIRE_EXTINGUISHED)
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func sleep_effect() -> void:
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EventsTracker.track(EventsTracker.Event.SLEEP)
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game_manager.camera.go_to_zooming(game_manager.world.tilemap_player.cell_to_local(camp), 3)
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var tween_in: Tween = game_manager.world.get_tree().create_tween()
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tween_in.tween_method(game_manager.camera.set_vignette_intensity, 0.0, 1.0, 2.0).set_delay(0.5)
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var tween_out: Tween = game_manager.world.get_tree().create_tween()
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tween_out.tween_method(game_manager.camera.set_vignette_intensity, 1.0, 0.0, 2.0).set_delay(4.0)
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