gai-ca2/project/scripts/player/tree/impl/game/critical_survival/TaskFindClosestWarmTile.gd

36 lines
1.5 KiB
GDScript

class_name TaskFindClosestWarmTile
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
var player: PlayerManager = blackboard["player"]
var navigation: TilemapNavigation = blackboard["navigation"]
var warm_tiles: Array[Vector2i] = world.tilemap_temperature.get_cells_by_type(
tilemap_types.TEMPERATURE_NORMAL,
player.board_position, player.view_distance,
false)
if len(warm_tiles) == 0:
status = FAILURE
status_reason = "No warm tiles found"
return
var closest_warm_tile: Vector2i = navigation.manhattan_distance_closest(warm_tiles, player.board_position)
StepVisualization.add_line_tileset(player.board_position, closest_warm_tile, StepVisualization.LineType.SEARCH_SELECTED)
if closest_warm_tile == tilemap_types.NO_TILE_FOUND:
status = FAILURE
status_reason = "No closest warm tile found"
return
blackboard["closest_warm_tile"] = closest_warm_tile
var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_warm_tile, player.view_distance)
if path.size() > 0:
blackboard["path"] = path
status_reason = "Found path to closest warm tile"
status = SUCCESS
return
status = FAILURE
status_reason = "No path found to closest warm tile " + str(closest_warm_tile)