gai-ca2/project/scripts/player/tree/impl/testing/WalkUpToMouse.gd

16 lines
694 B
GDScript

class_name WalkUpToMouse
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
var player: PlayerManager = blackboard["player"]
var navigation: TilemapNavigation = blackboard["navigation"]
# var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance)
var path: Array[Vector2i] = navigation.cached_path_allow_neighbors(blackboard, "path_to_boat_part", world.tilemap_mouse_position(), player.view_distance * 1.4)
if len(path) == 0:
status = FAILURE
player.walk_along(path)
status = SUCCESS