gai-ca2/project/scripts/global/GameManager.gd

96 lines
3.5 KiB
GDScript

class_name GameManager
extends Node
var tilemap_types: TileMapTileTypes = TileMapTileTypes.new()
@onready var world: World = $Tileset
@onready var player: PlayerManager = $PlayerManager
@onready var camera: CameraController = $Camera2D as CameraController
@onready var game_ticker: Timer = $GameTick
#
@onready var health_bar: ProgressBar = $Camera2D/CanvasLayer/VBoxContainer/HealthBar
@onready var food_bar: ProgressBar = $Camera2D/CanvasLayer/VBoxContainer/FoodBar
@onready var temperature_bar: ProgressBar = $Camera2D/CanvasLayer/VBoxContainer/TemperatureBar
@onready var temperature_layer: Node2D = $Tileset/TemperatureLayer
var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
func _ready() -> void:
tilemap_navigation.world = world
tilemap_navigation.player = player
player.game_manager = self
world.camp_manager.game_manager = self
world.step_visualizer.game_manager = self
world.step_visualizer.world = world
update_bars()
# game_ticker.start()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("key_1"):
camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
if Input.is_action_just_pressed("key_2"):
camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
if Input.is_action_just_pressed("key_9"):
world.camp_manager.campfire_light()
world.camp_manager.sleep_effect()
world.camp_manager.campfire_extinguish()
if Input.is_action_just_pressed("force_game_tick"):
_on_game_tick_timeout()
if Input.is_action_pressed("force_game_tick_fast"):
_on_game_tick_timeout()
if Input.is_action_just_pressed("key_6"):
toggle_temperature_layer()
func player_health_depleted():
# TODO
pass
func _on_game_tick_timeout() -> void:
var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
timer_on_game_tick_timeout.display_name = "game tick duration"
tilemap_navigation.game_tick_start()
world.game_tick_start()
player.game_tick()
tilemap_navigation.game_tick_end()
world.game_tick_end()
EventsTracker.populate_visual_log(%RecentEventsLog, self)
update_bars()
timer_on_game_tick_timeout.stop()
func update_bars() -> void:
if health_bar != null:
health_bar.max_value = player.max_health
health_bar.value = clamp(player.health, 0, player.max_health)
$Camera2D/CanvasLayer/VBoxContainer/HealthBar/HealthLabel.text = str(health_bar.value) + "/" + str(player.max_health)
$Camera2D/CanvasLayer/VBoxContainer/HealthBar/HealthLabel.add_theme_color_override("font_color", Color(1, 1, 1))
if food_bar != null:
food_bar.max_value = player.max_food
food_bar.value = clamp(player.food, 0, player.max_food)
$Camera2D/CanvasLayer/VBoxContainer/FoodBar/FoodLabel.text = str(food_bar.value) + "/" + str(player.max_food)
if temperature_bar != null:
temperature_bar.max_value = player.temperature_set_buff_value
temperature_bar.value = clamp(player.temperature_buff_timer, 0, player.temperature_set_buff_value)
$Camera2D/CanvasLayer/VBoxContainer/TemperatureBar/TemperatureLabel.text = str(temperature_bar.value) + "/" + str(player.temperature_set_buff_value)
func toggle_temperature_layer() -> void:
if temperature_layer != null:
temperature_layer.visible = not temperature_layer.visible
print("TemperatureLayer visibility:", temperature_layer.visible)
else:
print("TemperatureLayer is null!")