51 lines
1.6 KiB
GDScript
51 lines
1.6 KiB
GDScript
class_name GameManager
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extends Node
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@onready var world: World = $Tileset
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@onready var player: PlayerManager = $PlayerManager
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@onready var camera: CameraController = $Camera2D as CameraController
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@onready var game_ticker: Timer = $GameTick
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var tilemap_navigation: TilemapNavigation = TilemapNavigation.new()
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func _ready() -> void:
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tilemap_navigation.world = world
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tilemap_navigation.player = player
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player.game_manager = self
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world.camp_manager.game_manager = self
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world.step_visualizer.game_manager = self
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world.step_visualizer.world = world
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# game_ticker.start()
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("key_1"):
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camera.go_to_zooming(Vector2(517.469787597656, 289.846008300781), 1.771561)
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if Input.is_action_just_pressed("key_2"):
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camera.go_to_zooming(Vector2(789.883972167969, 450.102813720703), 0.56015348434448)
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if Input.is_action_just_pressed("key_9"):
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world.camp_manager.campfire_light()
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world.camp_manager.sleep_effect()
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world.camp_manager.campfire_extinguish()
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if Input.is_action_just_pressed("force_game_tick"):
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_on_game_tick_timeout()
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func player_health_depleted():
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# TODO
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pass
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func _on_game_tick_timeout() -> void:
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var timer_on_game_tick_timeout: PerformanceTimer = PerformanceTimer.new()
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timer_on_game_tick_timeout.display_name = "game tick duration"
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tilemap_navigation.game_tick_start()
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world.step_visualizer.game_tick_start()
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player.game_tick()
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tilemap_navigation.game_tick_end()
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world.step_visualizer.game_tick_end()
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timer_on_game_tick_timeout.stop()
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