36 lines
1.4 KiB
GDScript
36 lines
1.4 KiB
GDScript
class_name TaskFindClosestBoatPart
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extends Task
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func run(blackboard: Dictionary) -> void:
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var world: World = blackboard["world"]
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var player: PlayerManager = blackboard["player"]
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var navigation: TilemapNavigation = blackboard["navigation"]
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var parts: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection(
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tilemap_types.OBJECT_COLLECTION_BOAT_PARTS, player.board_position, player.view_distance)
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if len(parts) == 0:
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status = FAILURE
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status_reason = "No boat parts found"
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return
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var closest_part: Vector2i = navigation.manhattan_distance_closest(parts, player.board_position)
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player.player_memory["boat_part"] = closest_part
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StepVisualization.add_line_tileset(player.board_position, closest_part, StepVisualization.LineType.SEARCH_SELECTED)
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if closest_part == tilemap_types.NO_TILE_FOUND:
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status = FAILURE
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status_reason = "No closest boat part found"
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return
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blackboard["closest_part"] = closest_part
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var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_part, player.view_distance)
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if path.size() > 0:
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blackboard["path"] = path
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status_reason = "Found path to closest boat part"
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status = SUCCESS
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return
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status = FAILURE
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status_reason = "No path found to closest boat part " + str(closest_part)
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