gai-ca2/project/scripts/player/tree/impl/game/critical_survival/TaskFindClosestStick.gd

33 lines
1.3 KiB
GDScript

class_name TaskFindClosestStick
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
var player: PlayerManager = blackboard["player"]
var navigation: TilemapNavigation = blackboard["navigation"]
var sticks: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection(
tilemap_types.OBJECT_COLLECTION_STICK_SOURCE, player.board_position, player.view_distance)
if len(sticks) == 0:
status = FAILURE
status_reason = "No active sticks found"
return
var closest_stick: Vector2i = navigation.manhattan_distance_closest(sticks, player.board_position)
if closest_stick == tilemap_types.NO_TILE_FOUND:
status = FAILURE
status_reason = "No closest stick found"
return
blackboard["closest_stick"] = closest_stick
var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_stick, player.view_distance)
if path.size() > 0:
blackboard["path"] = path
status_reason = "Found path to closest stick"
status = SUCCESS
return
status = FAILURE
status_reason = "No path found to closest stick " + str(closest_stick)