33 lines
1.3 KiB
GDScript
33 lines
1.3 KiB
GDScript
class_name TaskFindClosestStick
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extends Task
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func run(blackboard: Dictionary) -> void:
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var world: World = blackboard["world"]
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var player: PlayerManager = blackboard["player"]
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var navigation: TilemapNavigation = blackboard["navigation"]
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var sticks: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection(
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tilemap_types.OBJECT_COLLECTION_STICK_SOURCE, player.board_position, player.view_distance)
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if len(sticks) == 0:
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status = FAILURE
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status_reason = "No active sticks found"
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return
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var closest_stick: Vector2i = navigation.manhattan_distance_closest(sticks, player.board_position)
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if closest_stick == tilemap_types.NO_TILE_FOUND:
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status = FAILURE
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status_reason = "No closest stick found"
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return
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blackboard["closest_stick"] = closest_stick
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var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_stick, player.view_distance)
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if path.size() > 0:
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blackboard["path"] = path
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status_reason = "Found path to closest stick"
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status = SUCCESS
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return
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status = FAILURE
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status_reason = "No path found to closest stick " + str(closest_stick)
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