gai-ca2/project/scripts/player/tree/Task.gd

21 lines
392 B
GDScript

class_name Task
extends Node
enum {FAILURE = -1, SUCCESS = 1, RUNNING = 0}
var status: int = FAILURE
func run(p_blackboard: Dictionary) -> void:
pass
func cancel(p_blackboard: Dictionary):
pass
func get_first_child() -> Task:
if get_child_count() == 0:
push_error("Task does not have any children: " + name)
return null
return get_children()[0] as Task