60 lines
1.6 KiB
GDScript
60 lines
1.6 KiB
GDScript
class_name TileMapLayerAccess
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extends Node
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var tilemap: TileMapLayer = null
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var sid: int = 0
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func setup() -> void:
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pass
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func get_cells_by_type(atlas_coords: Vector2i) -> Array[Vector2i]:
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return tilemap.get_used_cells_by_id(sid, atlas_coords)
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func get_cells_by_custom_data(field_name: String, custom_data: Variant) -> Array[Vector2i]:
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var tiles_with_custom_data: Array = []
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for coords in tilemap.get_used_cells():
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var tile_data: TileData = tilemap.get_cell_tile_data(coords)
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if tile_data.get_custom_data(field_name) == custom_data:
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tiles_with_custom_data.append(coords)
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return tiles_with_custom_data
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func get_custom_data(coords: Vector2i, field_name: String) -> Variant:
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var tile_data: TileData = tilemap.get_cell_tile_data(coords)
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return tile_data.get_custom_data(field_name)
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func get_cells(positions: Array[Vector2i]) -> Array[TileData]:
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var tiles: Array = []
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for coords in positions:
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tiles.append(tilemap.get_cell_tile_data(coords))
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return tiles
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func get_cell(position: Vector2i) -> TileData:
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return tilemap.get_cell_tile_data(position)
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func set_cell(position: Vector2i, atlas_coords: Vector2i) -> void:
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tilemap.set_cell(position, sid, atlas_coords)
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func clear_cell(position: Vector2i) -> void:
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tilemap.set_cell(position, -1)
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func clear_cells() -> void:
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for coords in tilemap.get_used_cells():
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tilemap.set_cell(coords, -1)
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func local_to_cell(global_position: Vector2) -> Vector2i:
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return tilemap.local_to_map(global_position)
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func cell_to_local(cell_position: Vector2i) -> Vector2:
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return tilemap.map_to_local(cell_position)
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