gai-ca2/project/scripts/visualization/BehaviorTreeVisualizer.gd

159 lines
5.4 KiB
GDScript

class_name BehaviorTreeVisualizer
extends Window
const D_TREE_NODE: PackedScene = preload("res://scripts/visualization/d_tree_node.tscn")
@onready var graph_edit: GraphEdit = %GraphEdit
#
var behavior_tree: BehaviorTree
#
var x_spacing: int = 430
var y_spacing: int = 100
#
var all_nodes: Array[DTreeNode] = []
# Dictionary[Task, DTreeNode]
var task_to_node: Dictionary = {}
var parent_nodes: Dictionary = {}
#
var current_lowest_node_pos: Vector2 = Vector2(0, 0)
func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed("toggle_graph_edit"):
if is_visible():
hide()
else:
show()
func build_tree() -> void:
if not behavior_tree:
push_error("No behavior tree set.")
return
# reset current visualization
graph_edit.clear_connections()
for node in all_nodes:
node.queue_free()
all_nodes.clear()
var root_task: Task = behavior_tree.behavior_tree
if not root_task:
push_error("Root behavior tree node is null.")
return
current_lowest_node_pos = Vector2(0, 0)
build_tree_from_task(root_task, 0)
func build_tree_from_task(task: Task, depth: int) -> DTreeNode:
var child_nodes: Array[DTreeNode] = []
var child_node_positions: Array[Vector2] = []
for child in task.get_children():
var child_node: DTreeNode = build_tree_from_task(child, depth + 1)
child_nodes.append(child_node)
child_node_positions.append(child_node.position_offset)
var current_node: DTreeNode = D_TREE_NODE.instantiate()
graph_edit.add_child(current_node)
task_to_node[task] = current_node
current_node.name = task.get_name() + str(randf())
current_node.title = human_readable_task_name(task.get_name())
current_node.add_label("status", true, true)
all_nodes.append(current_node)
for child in child_nodes:
graph_edit.connect_node(current_node.name, 0, child.name, 0)
parent_nodes[child] = current_node
if child_node_positions.size() > 0:
var average_position: Vector2 = Vector2(0, 0)
for pos in child_node_positions:
average_position += pos
average_position /= child_node_positions.size()
current_node.position_offset = average_position - Vector2(x_spacing, 0)
# print("as parent: ", current_node.name, " ", current_node.position_offset, " ", depth, " ", child_node_positions)
else:
current_node.position_offset = Vector2(current_lowest_node_pos)
current_node.position_offset.x += depth * x_spacing
current_lowest_node_pos.y += y_spacing
# print("as leaf: ", current_node.name, " ", current_node.position_offset, " ", depth)
pass
return current_node
func update_task_statuses(blackboard: Dictionary) -> void:
for t in task_to_node.keys():
var task: Task = t as Task
var node: DTreeNode = task_to_node[task]
var status: int = task.status
var clear_status: String = task.clear_status()
var status_reason: String = task.status_reason
if status_reason != "":
node.set_label_text(0, status_reason)
else:
node.set_label_text(0, clear_status)
node.set_body_color(node.color_normal)
if status == Task.RUNNING or status == Task.SUCCESS or status == Task.SUCCESS_STOP:
node.set_body_color(node.color_success)
if blackboard.has("current_task"):
var selected_node = task_to_node[blackboard["current_task"]]
if selected_node:
center_view_on_position(selected_node.position_offset)
selected_node.set_body_color(selected_node.color_executed)
while parent_nodes.has(selected_node):
selected_node = parent_nodes[selected_node]
selected_node.set_body_color(selected_node.color_checked)
func center_view_on_position(target_position: Vector2) -> void:
var graph_edit_size: Vector2 = graph_edit.size
var zoom: float = graph_edit.zoom
var offset_x: float = target_position.x * zoom - graph_edit_size.x / 2
var offset_y: float = target_position.y * zoom - graph_edit_size.y / 2
graph_edit.scroll_offset = Vector2(offset_x, offset_y)
func human_readable_task_name(input: String) -> String:
var prefixes: Dictionary = {"sl_": "Selector: ", "sq_": "Sequence: ", "Task": ""}
var selected_prefix: String = ""
for prefix in prefixes.keys():
if input.begins_with(prefix):
selected_prefix = prefix
input = input.substr(prefix.length())
break
var words: Array[Variant] = []
var current_word: String = ""
for i in range(input.length()):
var character: String = input[i]
if character.to_upper() == character and current_word.length() > 0:
words.append(current_word)
current_word = "" + character.to_lower()
elif character == "_":
if current_word.length() > 0:
words.append(current_word)
current_word = ""
else:
current_word += character.to_lower()
if current_word.length() > 0:
words.append(current_word)
var result: String = " ".join(words)
if selected_prefix in prefixes and prefixes[selected_prefix] != "":
result = prefixes[selected_prefix] + result
return result
func _on_close_requested() -> void:
hide()