gai-ca2/project/scripts/player/tree/impl/game/critical_survival/TaskFindClosestFood.gd

34 lines
1.4 KiB
GDScript

class_name TaskFindClosestFood
extends Task
func run(blackboard: Dictionary) -> void:
var world: World = blackboard["world"]
var player: PlayerManager = blackboard["player"]
var navigation: TilemapNavigation = blackboard["navigation"]
var active_foods: Array[Vector2i] = world.tilemap_interactive.get_cells_by_type_collection(
tilemap_types.OBJECT_COLLECTION_BERRY_SOURCE, player.board_position, player.view_distance)
if len(active_foods) == 0:
status = FAILURE
status_reason = "No active foods found"
return
var closest_berry: Vector2i = navigation.manhattan_distance_closest(active_foods, player.board_position)
StepVisualization.add_line_tileset(player.board_position, closest_berry, StepVisualization.LineType.SEARCH_SELECTED)
if closest_berry == tilemap_types.NO_TILE_FOUND:
status = FAILURE
status_reason = "No closest berry found"
return
blackboard["closest_berry"] = closest_berry
var path: Array[Vector2i] = navigation.find_path_allow_neighbors(player.board_position, closest_berry, player.view_distance)
if path.size() > 0:
blackboard["path"] = path
status_reason = "Found path to closest berry"
status = SUCCESS
return
status = FAILURE
status_reason = "No path found to closest berry " + str(closest_berry)