gai-ca2/project/scripts/player/tree/impl/base/TaskSelector.gd

19 lines
617 B
GDScript

class_name TaskSelector
extends Task
func run(blackboard: Dictionary) -> void:
var running_child: Task = find_running_child()
for c in slice_at_child(running_child):
run_child(blackboard, c)
if c.status == SUCCESS_STOP:
c.status = SUCCESS
status = SUCCESS
status_reason = "stopping at child " + c.name + ", as it returned SUCCESS_STOP"
return
if c.status != FAILURE:
status = c.status
status_reason = "stopped at child " + c.name
return
status = FAILURE
status_reason = "all children failed"