11 lines
235 B
Plaintext
11 lines
235 B
Plaintext
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shader_type canvas_item;
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uniform vec4 blink_color: source_color;
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uniform float blink_intensity = 0;
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void fragment() {
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vec4 color = texture(TEXTURE, UV);
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color = mix(color, blink_color, blink_intensity * color.a);
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COLOR = color;
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}
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