Added statistics tracker, started with visualization of states in node graph

main
Yan Wittmann 2024-12-13 18:00:34 +01:00
parent 0930edc477
commit 655e00fb2e
8 changed files with 306 additions and 11 deletions

View File

@ -127,6 +127,37 @@
}
}
]
},
{
"target": "Idle",
"conditions": [
{
"type": ">=",
"left": {
"value": 10
},
"right": {
"function": "distance",
"args": [
{
"accessor": [
"character",
"position"
]
},
{
"accessor": [
"root_nodes",
"StateMachineWorld",
"child_nodes",
"TrashBin",
"position"
]
}
]
}
}
]
}
]
}

View File

@ -1,7 +1,9 @@
class_name StateMachine
extends Node
var character: CharacterBody2D
@onready var tree_visualizer: Window = %TreeVisualizer
@onready var character: CharacterBody2D
# json read from file, contains all states and transitions
var state_machine_data: Dictionary = {}
# records all signals that were fired during the last frame, dictionary contains signal name and arguments
@ -44,6 +46,9 @@ func _ready() -> void:
func defer_ready():
character.waste_detected.connect(Callable(self, "_on_waste_detected"))
# tree_visualizer.show()
tree_visualizer.state_machine = self
tree_visualizer.build_tree()
# STATE MACHINE
@ -51,6 +56,16 @@ func _process(delta: float) -> void:
if current_state:
current_state.state_process(delta)
check_transitions()
%StateMachineInfoPanel.values["State"] = current_state.get_name()
%StateMachineInfoPanel.values["Position"] = character.position
for sgl in received_signals:
%StateMachineInfoPanel.values["signal_" + sgl["signal"]] = sgl["args"]
var transition_names: Array = []
for transition in state_machine_data["states"][current_state.get_name()]["transitions"]:
transition_names.append(transition["target"])
%StateMachineInfoPanel.values["Transitions"] = transition_names
received_signals = []
@ -64,17 +79,22 @@ func check_transitions() -> void:
if "conditions" in transition and transition["conditions"]:
var all_conditions_met: bool = true
for condition in transition["conditions"]:
if not transition_check_condition(condition):
var condition_met: bool = transition_check_condition(condition)
if not condition_met:
all_conditions_met = false
%StateMachineInfoPanel.values["condition failed for " + transition["target"]] = condition
break
if not all_conditions_met:
continue
%StateMachineInfoPanel.values["transitioned to"] = transition["target"]
# evaluate transfer parameters if any
state_transfer_variables = {}
if "transfer" in transition and transition["transfer"]:
for key in transition["transfer"]:
state_transfer_variables[key] = transition_resolve_parameter(transition["transfer"][key])
%StateMachineInfoPanel.values["transfer [" + key + "]"] = state_transfer_variables[key]
# allow current state to contribute to transfer variables
current_state.contribute_transfer_variables(state_transfer_variables)
@ -104,7 +124,7 @@ func transition_check_condition(condition: Dictionary) -> bool:
else:
print("Unknown condition type [", type, "]")
print("[check_condition] ", left, " ", type, " ", right, " = ", result)
# print("[check_condition] ", left, " ", type, " ", right, " = ", result)
return result
@ -131,7 +151,7 @@ func transition_resolve_function(function: Dictionary) -> Variant:
if function["function"] == "distance":
var result = args[0].distance_to(args[1])
print("[resolve_function] distance(", args[0], ", ", args[1], ") = ", result)
# print("[resolve_function] distance(", args[0], ", ", args[1], ") = ", result)
return result
else:
print("Unknown function [", function, "]")
@ -142,10 +162,10 @@ func transition_resolve_accessor(accessor: Array) -> Variant:
var current_item: Variant = self
for next_item in accessor:
print("[resolve_accessor] current_item: ", current_item, ' next_item: ', next_item)
# print("[resolve_accessor] current_item: ", current_item, ' next_item: ', next_item)
if current_item == null:
print("[resolve_accessor] Null value in ", accessor)
# print("[resolve_accessor] Null value in ", accessor)
break
if objects_equal(current_item, self):
@ -175,7 +195,7 @@ func transition_resolve_accessor(accessor: Array) -> Variant:
continue
if current_item is Dictionary:
print("[resolve_accessor] Dictionary accessor, keys: ", current_item.keys())
# print("[resolve_accessor] Dictionary accessor, keys: ", current_item.keys())
if next_item in current_item:
current_item = current_item[next_item]
continue
@ -185,9 +205,10 @@ func transition_resolve_accessor(accessor: Array) -> Variant:
current_item = current_item.get(next_item)
if current_item == null:
print("[resolve_accessor] Failed to resolve accessor ", accessor)
pass
# print("[resolve_accessor] Failed to resolve accessor ", accessor)
print("[resolve_accessor] resolved to ", current_item)
# print("[resolve_accessor] resolved to ", current_item)
return current_item

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=12 format=3 uid="uid://cgdvptekjbpgq"]
[gd_scene load_steps=14 format=3 uid="uid://cgdvptekjbpgq"]
[ext_resource type="Script" path="res://scenes/state/SMCharacter.gd" id="1_84313"]
[ext_resource type="Script" path="res://scenes/state/SceneManagement.gd" id="1_s1suw"]
[ext_resource type="PackedScene" uid="uid://bvdodsxnqjk6x" path="res://scenes/state/visualization/TreeVisualizer.tscn" id="2_bgwhe"]
[ext_resource type="Texture2D" uid="uid://cx04xknqfdscp" path="res://assets/cleaning_robot.png" id="2_cwwab"]
[ext_resource type="Script" path="res://scenes/state/StateMachine.gd" id="2_d1xqo"]
[ext_resource type="Script" path="res://scenes/state/state_idle.gd" id="3_r1btx"]
@ -9,6 +10,7 @@
[ext_resource type="Script" path="res://scenes/state/state_PickupTrash.gd" id="7_1rfah"]
[ext_resource type="Script" path="res://scenes/state/state_ThrowTrashAway.gd" id="8_677fi"]
[ext_resource type="PackedScene" uid="uid://dng6a8i8kp4kw" path="res://scenes/state/TrashBin.tscn" id="9_sd6r3"]
[ext_resource type="Script" path="res://scenes/state/visualization/state_machine_info_panel.gd" id="11_70vf4"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_tr1gq"]
radius = 60.0
@ -20,8 +22,12 @@ size = Vector2(601.536, 254.293)
[node name="StateMachineWorld" type="Node2D"]
script = ExtResource("1_s1suw")
[node name="TreeVisualizer" parent="." instance=ExtResource("2_bgwhe")]
unique_name_in_owner = true
visible = false
[node name="Floor" type="Sprite2D" parent="."]
position = Vector2(573, 329)
position = Vector2(573, 323)
scale = Vector2(0.635347, 0.635347)
texture = ExtResource("6_15pjb")
@ -61,3 +67,11 @@ scale = Vector2(1, 0.48)
shape = SubResource("RectangleShape2D_ji64e")
[node name="Node2D" type="Node2D" parent="CleaningRobotCB2D"]
[node name="StateMachineInfoPanel" type="VBoxContainer" parent="."]
unique_name_in_owner = true
offset_left = 6.0
offset_top = 391.0
offset_right = 205.0
offset_bottom = 645.0
script = ExtResource("11_70vf4")

View File

@ -0,0 +1,25 @@
[gd_scene load_steps=2 format=3 uid="uid://bvdodsxnqjk6x"]
[ext_resource type="Script" path="res://scenes/state/visualization/tree_visualizer.gd" id="1_62kxn"]
[node name="TreeVisualizer" type="Window"]
position = Vector2i(50, 36)
size = Vector2i(1055, 560)
script = ExtResource("1_62kxn")
[node name="GraphEdit" type="GraphEdit" parent="."]
unique_name_in_owner = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
show_menu = false
show_zoom_buttons = false
show_grid_buttons = false
show_minimap_button = false
show_arrange_button = false
[connection signal="connection_request" from="GraphEdit" to="." method="_on_graph_edit_connection_request"]

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@ -0,0 +1,30 @@
class_name DTreeNode
extends GraphNode
var left_slots: Array[String] = []
var right_slots: Array[String] = []
func _ready() -> void:
pass
func add_label(label_text: String, left: bool, right: bool) -> Vector3i:
var new_label: Label = Label.new()
new_label.text = label_text
new_label.add_theme_color_override("font_color", Color(0, 0, 0, 1))
self.add_child(new_label)
var child_index: int = self.get_child_count() - 1
if left:
self.set_slot_enabled_left(child_index, true)
self.set_slot_color_left(child_index, Color(0.9, 0.9, 0.9, 1))
left_slots.append(label_text)
if right:
self.set_slot_enabled_right(child_index, true)
self.set_slot_color_right(child_index, Color(0.9, 0.9, 0.9, 1))
right_slots.append(label_text)
# the port index is counted separately from the left and right slots.
return Vector3i(child_index, left_slots.size() - 1, right_slots.size() - 1)

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@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://bmv75j2e8xc6n"]
[ext_resource type="Script" path="res://scenes/state/visualization/d_tree_node.gd" id="1_o2ffa"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_k54lu"]
bg_color = Color(0.95158, 0.95158, 0.95158, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dmqj2"]
bg_color = Color(0.6, 0.39, 0.39, 1)
[node name="DTreeNode" type="GraphNode"]
offset_right = 128.0
offset_bottom = 184.0
mouse_filter = 1
theme_override_styles/panel = SubResource("StyleBoxFlat_k54lu")
theme_override_styles/titlebar = SubResource("StyleBoxFlat_dmqj2")
draggable = false
selectable = false
title = "TITEL"
script = ExtResource("1_o2ffa")

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@ -0,0 +1,47 @@
class_name InfoPanel
extends VBoxContainer
var values: Dictionary = {}
var last_values: Dictionary = {}
var value_order: Array = [] # Keep track of the order of values
func to_str(value) -> String:
if value is float:
return str(round(value * 100) / 100)
elif value is Vector2:
return "(" + to_str(value.x) + ", " + to_str(value.y) + ")"
elif value is Vector3:
return "(" + to_str(value.x) + ", " + to_str(value.y) + ", " + to_str(value.z) + ")"
elif value is Vector4:
return "(" + to_str(value.x) + ", " + to_str(value.y) + ", " + to_str(value.z) + ", " + to_str(value.w) + ")"
return str(value)
func _process(delta: float) -> void:
for child in self.get_children():
if child is Label:
child.queue_free()
# 1. Update and Track Order of Values
for value in values.keys():
if value in value_order:
value_order.erase(value) # Move to the end (most recent)
value_order.append(value)
# 2. Display Current Values (Most Recent First)
for value in value_order:
if values.has(value):
var new_label: Label = Label.new()
new_label.text = value + ": " + to_str(values[value])
new_label.add_theme_color_override("font_color", Color(0, 0, 0, 1))
self.add_child(new_label)
last_values[value] = values[value]
# 3. Display Old Values
for value in last_values.keys():
if not values.has(value):
var new_label: Label = Label.new()
new_label.text = value + ": " + to_str(last_values[value])
new_label.add_theme_color_override("font_color", Color(0.5, 0.5, 0.5, 1))
self.add_child(new_label)
values.clear()

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@ -0,0 +1,107 @@
extends Window
const D_TREE_NODE: PackedScene = preload("res://scenes/state/visualization/d_tree_node.tscn")
@onready var graph_edit: GraphEdit = %GraphEdit
# input data
var state_machine: StateMachine
# nodes
var all_nodes: Array[DTreeNode] = []
var all_node_names_to_nodes: Dictionary = {}
func _ready():
pass
func build_tree():
if not state_machine:
push_error("No state machine set.")
return
var node_positions: Array[DTreeNode] = []
var y_spacing: int = 400
var x_spacing: int = 400
var depths: Dictionary = calculate_node_depths()
var states = state_machine.state_machine_data["states"]
# Place nodes
for i in range(states.size()):
var state_name = states.keys()[i]
var state_data = states[state_name]
var graph_node: DTreeNode = D_TREE_NODE.instantiate()
graph_edit.add_child(graph_node)
graph_node.title = state_name
all_nodes.append(graph_node)
all_node_names_to_nodes[state_name] = graph_node
# Connect nodes
for i in range(states.size()):
var state_name = states.keys()[i]
var state_data = states[state_name]
var graph_node: DTreeNode = all_nodes[i]
# Set up labels (input and output)
populate_node_labels(graph_node, state_name, state_data, all_node_names_to_nodes)
# Calculate position based on tree depth
var depth: int = depths[i]
var siblings: Array = get_nodes_at_depth(depth, depths)
@warning_ignore("integer_division")
var y_pos: int = y_spacing * (siblings.find(i) - (siblings.size() - 1) / 2)
var x_pos: int = x_spacing * depth
y_pos += randi() % 200 - 100
graph_node.position_offset = Vector2(x_pos, y_pos)
node_positions.append(graph_node)
func _on_graph_edit_connection_request(from_node: StringName, from_port: int, to_node: StringName, to_port: int) -> void:
print("Connection request from %s [%d] to %s [%d]" % [from_node, from_port, to_node, to_port])
# using connect_node(from_node: StringName, from_port: int, to_node: StringName, to_port: int) -> int:
func populate_node_labels(node: DTreeNode, state_name: String, state_data: Dictionary, node_names_to_nodes: Dictionary) -> void:
# start from the node passed in and only use the output connections to determine the input connections on the other nodes
var output_transitions: Array = state_data.get("transitions", [])
for transition in output_transitions:
var target_state_name: String = transition['target']
var port_out: Vector3i = node.add_label("%s" % [target_state_name], false, true)
var target_node: DTreeNode = node_names_to_nodes[target_state_name]
if target_node:
var port_in: Vector3i = target_node.add_label("%s" % [state_name], true, false)
# connect the nodes
graph_edit.connect_node(
node.get_name(), port_out.z,
target_node.get_name(), port_in.y
)
print("Connecting %s [%d] to %s [%d]" % [node.get_name(), port_out, target_node.get_name(), port_in])
func calculate_node_depths() -> Dictionary:
var depths: Dictionary = {}
depths[0] = 0 # Root is at depth 0
var state_names = state_machine.state_machine_data["states"].keys()
for i in range(state_names.size()):
var state_name = state_names[i]
var state_data = state_machine.state_machine_data["states"][state_name]
if state_data.has("transitions"):
for transition in state_data["transitions"]:
if transition.has("target"):
var target_state_name = transition["target"]
var target_state_index = state_names.find(target_state_name)
if target_state_index != -1:
depths[target_state_index] = depths[i] + 1
return depths
func get_nodes_at_depth(depth: int, depths: Dictionary) -> Array:
var nodes_at_depth: Array[Variant] = []
for i in depths.keys():
if depths[i] == depth:
nodes_at_depth.append(i)
return nodes_at_depth