Added pathfinding project

main
Yan Wittmann 2024-11-05 10:44:20 +01:00
parent 0ccd03debe
commit bed36d4226
8 changed files with 133 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/
/android/

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extends CharacterBody2D
const MAX_SPEED = 300.0
const ACCELERATION = 30
@export var nav: NavigationAgent2D
func _physics_process(delta: float) -> void:
var movement: Vector2 = Vector2()
nav.target_position = get_global_mouse_position()
movement = nav.get_next_path_position() - global_position
movement = movement.normalized() * ACCELERATION
velocity += movement
if velocity.length() > MAX_SPEED:
velocity = velocity.normalized() * MAX_SPEED
move_and_slide()

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Width:  |  Height:  |  Size: 994 B

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importer="texture"
type="CompressedTexture2D"
uid="uid://c53ftc05so8rx"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
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[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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mipmaps/generate=false
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roughness/mode=0
roughness/src_normal=""
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editor/convert_colors_with_editor_theme=false

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[gd_scene load_steps=6 format=3 uid="uid://dau1xpov0ke0n"]
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size = Vector2(50, 50)
[node name="Main" type="Node2D"]
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_6menk")
[node name="walls" type="Node2D" parent="."]
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position = Vector2(174, 253)
scale = Vector2(10, 1)
[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("nav")]
position = Vector2(486, 349)
collision_mask = 3
script = ExtResource("2_yf8gw")
nav = NodePath("NavigationAgent2D")
metadata/_edit_group_ = true
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="CharacterBody2D"]
debug_enabled = true
[node name="Icon" type="Sprite2D" parent="CharacterBody2D"]
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texture = ExtResource("2_n113n")
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="pathfinding-algorithms"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

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[sub_resource type="RectangleShape2D" id="RectangleShape2D_l8b6c"]
[node name="Wall" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_l8b6c")