extends Area2D signal indicator_clicked() var pos: Vector2 = Vector2() var type: String = "" func _input_event(viewport: Viewport, event: InputEvent, shape_idx: int) -> void: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: indicator_clicked.emit(pos, type) func set_data(p: Vector2, t: String) -> void: pos = p type = t func get_type() -> String: return type func set_display_type(t: String) -> void: if t == "node": $Sprite2D.texture = preload("res://scenes/mario-party/img/tile_node.png") as Texture elif t == "player_movement": $Sprite2D.texture = preload("res://scenes/mario-party/img/tile_highlight.png") as Texture else: push_error("Invalid type: %s" % t)