extends Node2D @onready var floor: NavigationRegion2D = $BaseNavigationRegion2D @onready var road: NavigationRegion2D = $CheapPathNavigationRegion2D # @onready var road_poly: Polygon2D = $CheapPathNavigationRegion2D/CheapPath @onready var road_poly: Polygon2D = $BaseNavigationRegion2D/CheapPath # Called when the node enters the scene tree for the first time. func _ready() -> void: setup.call_deferred() func setup(): road_poly.hide() road.navigation_polygon.add_outline(road_poly.polygon) road.bake_navigation_polygon()