extends Node2D # @onready var navigation_polygon: Polygon2D = $TestPolygon2D @onready var navigation_polygon: Polygon2D = $NavPolygon2D @onready var graph: NavigationGraph = $NavGraph @onready var character: CharacterBody2D = $CharacterBody2D func _ready() -> void: navigation_polygon.hide() var polygons = Geometry2D.decompose_polygon_in_convex(navigation_polygon.polygon) graph.erase_and_create_nodes_from_polygons(polygons)