[gd_scene load_steps=5 format=3 uid="uid://cj5s61jxwvux4"] [ext_resource type="Texture2D" uid="uid://cklr5rdvk4ptu" path="res://scenes/particle/Line1.png" id="1"] [sub_resource type="Gradient" id="1"] offsets = PackedFloat32Array(0, 0.158654, 0.860577, 0.908654, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 0.388235, 0.388235, 0.388235, 0.737255, 0.133333, 0.133333, 0.133333, 0.211765, 0, 0, 0, 0) [sub_resource type="GradientTexture1D" id="2"] gradient = SubResource("1") width = 100 [sub_resource type="ParticleProcessMaterial" id="3"] emission_shape = 2 emission_sphere_radius = 128.0 gravity = Vector3(0, 0, 0) scale_min = 0.0 scale_max = 8.62 color_ramp = SubResource("2") [node name="Implosion" type="GPUParticles2D"] amount = 50 process_material = SubResource("3") texture = ExtResource("1")