class_name CNavigationPolygon extends Node var polygon: PackedVector2Array var center_node: NavigationNode func _init() -> void: polygon = PackedVector2Array() func set_polygon(new_polygon: PackedVector2Array) -> PackedVector2Array: var new_polygon_clone: PackedVector2Array = new_polygon.duplicate() new_polygon_clone.append(new_polygon_clone[0]) polygon = new_polygon_clone return polygon func center() -> Vector2: var center: Vector2 = Vector2() for point in polygon: center += Vector2(point.x, point.y) center /= polygon.size() return center