[gd_scene load_steps=9 format=3 uid="uid://lnu6rbfrobcj"] [ext_resource type="Script" path="res://scenes/main.gd" id="1_5ln4w"] [ext_resource type="PackedScene" uid="uid://b67uwwuoqaj8k" path="res://scenes/player/player.tscn" id="2_4emuo"] [ext_resource type="PackedScene" uid="uid://dft0l6kiatv8r" path="res://scenes/mob/mob.tscn" id="3_cb8gr"] [ext_resource type="PackedScene" uid="uid://d22yt81uknksv" path="res://scenes/HUD/hud.tscn" id="4_7sfdk"] [ext_resource type="AudioStream" uid="uid://dn8pr56ynvupw" path="res://art/House In a Forest Loop.ogg" id="5_uatno"] [ext_resource type="AudioStream" uid="uid://ceqgou1w6cvld" path="res://art/gameover.wav" id="6_4k0ar"] [ext_resource type="PackedScene" uid="uid://dllre5tl0hejs" path="res://scenes/particle/wind_trail.tscn" id="7_3ydc3"] [sub_resource type="Curve2D" id="Curve2D_tqiio"] _data = { "points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0) } point_count = 5 [node name="Node2D" type="Node2D"] script = ExtResource("1_5ln4w") mob_scene = ExtResource("3_cb8gr") [node name="ColorRect" type="ColorRect" parent="."] z_index = -2 offset_right = 480.0 offset_bottom = 720.0 color = Color(0.524642, 0.597468, 0.684174, 1) [node name="Player" parent="." instance=ExtResource("2_4emuo")] [node name="PlayerStartPosition" type="Marker2D" parent="."] position = Vector2(240, 450) [node name="MobSpawnTimer" type="Timer" parent="."] wait_time = 0.5 [node name="ScoreIncrementTimer" type="Timer" parent="."] [node name="GameStartTimer" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="Path2D" type="Path2D" parent="."] curve = SubResource("Curve2D_tqiio") [node name="MobSpawnLocation" type="PathFollow2D" parent="Path2D"] [node name="HUD" parent="." instance=ExtResource("4_7sfdk")] [node name="Music" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("5_uatno") volume_db = -5.622 parameters/looping = true [node name="DeathSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("6_4k0ar") [node name="WindTrail" parent="." instance=ExtResource("7_3ydc3")] position = Vector2(-503, 360) visibility_rect = Rect2(-1000, -1000, 2000, 2000) [connection signal="hit" from="Player" to="." method="_on_player_hit"] [connection signal="timeout" from="MobSpawnTimer" to="." method="_on_mob_spawn_timer_timeout"] [connection signal="timeout" from="ScoreIncrementTimer" to="." method="_on_score_increment_timer_timeout"] [connection signal="timeout" from="GameStartTimer" to="." method="_on_game_start_timer_timeout"] [connection signal="start_game" from="HUD" to="." method="_on_hud_start_game"]