[gd_scene load_steps=10 format=3 uid="uid://dllre5tl0hejs"] [sub_resource type="Gradient" id="Gradient_t4ven"] colors = PackedColorArray(1, 1, 1, 0.262745, 1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_h623q"] gradient = SubResource("Gradient_t4ven") [sub_resource type="Gradient" id="Gradient_1cigd"] offsets = PackedFloat32Array(0, 0.0990566, 0.353774, 0.740566, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lalpw"] gradient = SubResource("Gradient_1cigd") [sub_resource type="Curve" id="Curve_2tn03"] min_value = -200.0 max_value = 200.0 _data = [Vector2(0, 0), 0.0, 320.251, 0, 1, Vector2(0.116667, 37.3626), 0.0, 0.0, 0, 0, Vector2(0.2625, -32.967), -572.684, 0.0, 0, 0, Vector2(0.391667, 41.7582), 0.0, 0.0, 0, 0, Vector2(0.516667, -24.1758), 0.0, 0.0, 0, 0, Vector2(0.666667, 32.967), 0.0, 0.0, 0, 0, Vector2(0.8, -32.967), 0.0, 0.0, 0, 0, Vector2(0.9, 41.7582), 0.0, 0.0, 0, 0, Vector2(1, -32.967), 0.0, 0.0, 0, 0] point_count = 9 [sub_resource type="CurveTexture" id="CurveTexture_2y6o4"] curve = SubResource("Curve_2tn03") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jyv0q"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(200, 400, 1) spread = 10.0 initial_velocity_min = 257.25 initial_velocity_max = 257.25 gravity = Vector3(50, 15, 0) tangential_accel_min = -2.23517e-06 tangential_accel_max = 6.0 tangential_accel_curve = SubResource("CurveTexture_2y6o4") damping_max = 100.0 scale_min = 2.0 scale_max = 3.0 color_ramp = SubResource("GradientTexture1D_lalpw") color_initial_ramp = SubResource("GradientTexture1D_h623q") [sub_resource type="Gradient" id="Gradient_x41e1"] offsets = PackedFloat32Array(0, 0.290984, 0.762295, 1) colors = PackedColorArray(0.74902, 0.921569, 0.878431, 0, 0.542767, 0.908156, 0.871601, 1, 0.690008, 0.918154, 0.744606, 1, 0.780392, 0.937255, 0.831373, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ooxhm"] gradient = SubResource("Gradient_x41e1") width = 1 height = 32 fill_to = Vector2(0, 1) [node name="WindTrail" type="GPUParticles2D"] amount = 15 process_material = SubResource("ParticleProcessMaterial_jyv0q") texture = SubResource("GradientTexture2D_ooxhm") lifetime = 5.0 preprocess = 2.0 randomness = 1.0 trail_enabled = true trail_lifetime = 0.6