gai-godot-games/pathfinding-algorithms/scenes/collider_test.tscn

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[gd_scene load_steps=6 format=3 uid="uid://dau1xpov0ke0n"]
[ext_resource type="PackedScene" uid="uid://dy22higrwdqs6" path="res://scenes/wall.tscn" id="1_thuyn"]
[ext_resource type="Script" path="res://character.gd" id="2_1xg74"]
[ext_resource type="Texture2D" uid="uid://c53ftc05so8rx" path="res://icon.svg" id="3_4ng2x"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_6menk"]
vertices = PackedVector2Array(771.227, 352.719, 859.359, 629.172, 10.9531, 639.867, 8.04688, 12.8594, 716.352, 232.773, 1102.45, 103.406, 1144.2, 472.531, 892.82, 355.148, 942.891, 552.5, 667.352, 67.3984)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3, 4), PackedInt32Array(4, 5, 6, 7), PackedInt32Array(6, 8, 7), PackedInt32Array(4, 7, 0), PackedInt32Array(3, 9, 4)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-2, 2, 675, 58, 723, 220, 1111, 90, 1155, 479, 936, 566, 885, 365, 785, 363, 873, 639, 1, 650)])
[sub_resource type="RectangleShape2D" id="RectangleShape2D_axamc"]
size = Vector2(50, 50)
[node name="Main" type="Node2D"]
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_6menk")
[node name="walls" type="Node2D" parent="."]
[node name="Wall1" parent="walls" instance=ExtResource("1_thuyn")]
position = Vector2(348, 498)
scale = Vector2(20, 1)
[node name="Wall2" parent="walls" instance=ExtResource("1_thuyn")]
position = Vector2(174, 253)
scale = Vector2(10, 1)
[node name="CharacterBody2D" type="CharacterBody2D" parent="." node_paths=PackedStringArray("nav")]
position = Vector2(486, 349)
collision_mask = 3
script = ExtResource("2_1xg74")
nav = NodePath("NavigationAgent2D")
metadata/_edit_group_ = true
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="CharacterBody2D"]
debug_enabled = true
[node name="Icon" type="Sprite2D" parent="CharacterBody2D"]
scale = Vector2(0.4, 0.4)
texture = ExtResource("3_4ng2x")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_axamc")