gai-godot-games/pathfinding-algorithms/scenes/mario-party/TileIndicator.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b4btlpsdkstnw"]
[ext_resource type="Texture2D" uid="uid://dpg3am0sik4s3" path="res://scenes/mario-party/img/tile_highlight.png" id="1_c8wfh"]
[ext_resource type="Script" path="res://scenes/mario-party/tile_indicator.gd" id="1_eusgv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ywle7"]
size = Vector2(16, 16)
[node name="TileIndicator" type="Node2D"]
[node name="area" type="Area2D" parent="."]
script = ExtResource("1_eusgv")
[node name="Sprite2D" type="Sprite2D" parent="area"]
texture_filter = 1
texture = ExtResource("1_c8wfh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="area"]
shape = SubResource("RectangleShape2D_ywle7")