gai-godot-games/pathfinding-algorithms/scenes/wall.tscn

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[gd_scene load_steps=2 format=3 uid="uid://dy22higrwdqs6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_l8b6c"]
[node name="Wall" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_l8b6c")