23 lines
645 B
GDScript
23 lines
645 B
GDScript
extends CharacterBody2D
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const MAX_SPEED: float = 300.0
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const ACCELERATION: int = 2400
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@onready var graph: NavigationGraph = $"../NavGraph"
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func _physics_process(delta: float) -> void:
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var movement: Vector2 = Vector2()
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var next_pos: Vector2 = graph.determine_next_position(position, get_global_mouse_position())
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movement = next_pos - global_position
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if movement.length() < 20:
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movement = -velocity * 0.2
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else:
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movement = movement.normalized() * ACCELERATION * delta
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velocity += movement
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if velocity.length() > MAX_SPEED:
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velocity = velocity.normalized() * MAX_SPEED
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move_and_slide()
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