42 lines
1.2 KiB
GDScript
42 lines
1.2 KiB
GDScript
extends Node2D
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@export var navigation_polygon: Array[Polygon2D] = []
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@onready var graph: NavigationGraph = $NavGraph
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@onready var character: CharacterBody2D = $CharacterBody2D
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var seleted_polygon: int = 0
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func _ready() -> void:
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for polygon in navigation_polygon:
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polygon.hide()
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update_polygon()
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func update_polygon():
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var polygons: Array[PackedVector2Array] = Geometry2D.decompose_polygon_in_convex(navigation_polygon[seleted_polygon].polygon)
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graph.erase_and_create_nodes_from_polygons(polygons)
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func _process(delta: float) -> void:
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# check for left and right arrow keys to change the selected polygon (0, len(navigation_polygon)-1)
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if Input.is_action_just_pressed("ui_right"):
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seleted_polygon += 1
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if seleted_polygon >= len(navigation_polygon):
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seleted_polygon = 0
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update_polygon()
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if Input.is_action_just_pressed("ui_left"):
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seleted_polygon -= 1
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if seleted_polygon < 0:
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seleted_polygon = len(navigation_polygon) - 1
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update_polygon()
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if Input.is_action_just_pressed("draw_toggle_polygon"):
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graph.draw_polygons = !graph.draw_polygons
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if Input.is_action_just_pressed("draw_toggle_nodes") or Input.is_action_just_pressed("draw_toggle_edges"):
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graph.draw_nodes = !graph.draw_nodes
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graph.draw_edges = !graph.draw_edges
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