16 lines
456 B
GDScript
16 lines
456 B
GDScript
extends Node2D
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@onready var floor: NavigationRegion2D = $BaseNavigationRegion2D
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@onready var road: NavigationRegion2D = $CheapPathNavigationRegion2D
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@onready var road_poly: Polygon2D = $BaseNavigationRegion2D/CheapPath
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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setup.call_deferred()
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func setup():
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road_poly.hide()
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road.navigation_polygon.add_outline(road_poly.polygon)
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road.bake_navigation_polygon()
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