gai-godot-games/tutorial-game/scenes/HUD/hud.gd

34 lines
658 B
GDScript

extends CanvasLayer
signal start_game
var score: int = 0
func show_timeout_message(text: String) -> void:
$Message.text = text
$Message.show()
$MessageTimer.start()
func show_game_over():
show_timeout_message("Game Over")
await $MessageTimer.timeout
$Message.text = "Dodge the Mobs!"
$Message.show()
# Make a one-shot timer and wait for it to finish.
await get_tree().create_timer(1.0).timeout
$StartButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_start_button_pressed():
$StartButton.hide()
start_game.emit()
func _on_message_timer_timeout():
$Message.hide()