34 lines
658 B
GDScript
34 lines
658 B
GDScript
extends CanvasLayer
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signal start_game
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var score: int = 0
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func show_timeout_message(text: String) -> void:
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$Message.text = text
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$Message.show()
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$MessageTimer.start()
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func show_game_over():
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show_timeout_message("Game Over")
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await $MessageTimer.timeout
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$Message.text = "Dodge the Mobs!"
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$Message.show()
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# Make a one-shot timer and wait for it to finish.
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await get_tree().create_timer(1.0).timeout
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$StartButton.show()
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func update_score(score):
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$ScoreLabel.text = str(score)
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func _on_start_button_pressed():
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$StartButton.hide()
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start_game.emit()
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func _on_message_timer_timeout():
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$Message.hide()
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