gai-godot-games/tutorial-game/scenes/mob/enemy_output_particles.tscn

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[gd_scene load_steps=4 format=3 uid="uid://d0k2dheh1y3ff"]
[ext_resource type="Texture2D" uid="uid://c87nnwec6q1i1" path="res://art/particle_enemy_trail.png" id="1_u0ygt"]
[sub_resource type="Curve" id="Curve_r2a8g"]
_data = [Vector2(0, 0.620991), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_uu82e"]
offsets = PackedFloat32Array(0, 0.808333, 1)
colors = PackedColorArray(1, 1, 1, 0.568627, 1, 1, 1, 0.788235, 1, 1, 1, 0)
[node name="CPUParticles2D" type="CPUParticles2D"]
amount = 5
lifetime = 0.7
explosiveness = 0.38
texture = ExtResource("1_u0ygt")
spread = 9.0
gravity = Vector2(0, 0)
initial_velocity_min = 182.78
initial_velocity_max = 207.98
radial_accel_max = 100.0
tangential_accel_min = -200.0
tangential_accel_max = 200.0
damping_min = 100.0
damping_max = 300.0
scale_amount_max = 1.5
scale_amount_curve = SubResource("Curve_r2a8g")
color_ramp = SubResource("Gradient_uu82e")