gai-godot-games/tutorial-game/scenes/particle/my_implosion.tscn

27 lines
938 B
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://cbrqb0c16241l"]
[ext_resource type="Texture2D" uid="uid://balvj8gbkw5fr" path="res://art/beam.png" id="1_5jqot"]
[sub_resource type="Gradient" id="Gradient_73n8c"]
offsets = PackedFloat32Array(0, 0.0416667, 0.191667, 0.9, 1)
colors = PackedColorArray(0, 0, 0, 0, 0.215686, 0.215686, 0.215686, 0, 1, 1, 1, 1, 0.360784, 0.360784, 0.360784, 0.686275, 1, 1, 1, 0)
[sub_resource type="Curve" id="Curve_qkera"]
min_value = -1.0
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[node name="CPUParticles2D" type="CPUParticles2D"]
amount = 30
lifetime = 0.7
texture = ExtResource("1_5jqot")
emission_shape = 2
emission_sphere_radius = 128.0
particle_flag_align_y = true
gravity = Vector2(0, 0)
radial_accel_min = -300.0
color_ramp = SubResource("Gradient_73n8c")
hue_variation_min = 0.89
hue_variation_max = 0.99
hue_variation_curve = SubResource("Curve_qkera")