gai-godot-games/state/scenes/state/state_GoToBattery.gd

14 lines
328 B
GDScript

extends State
@onready var battery: Node2D = $"../../../Battery"
func state_enter():
print("Go to ", battery.position, " to recharge battery")
func state_process(delta: float) -> void:
var target_position: Vector2 = battery.position
character.move_towards(target_position, delta)
character.move_and_slide()