2023-03-24 17:41:48 +01:00
|
|
|
import random
|
|
|
|
|
|
|
|
import pygame
|
2023-03-25 16:18:44 +01:00
|
|
|
from pygame.font import Font
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
from level.LevelManager import LevelManager
|
|
|
|
from sprite.DynamicSprite import DynamicSprite
|
|
|
|
from sprite.PositionScale import PositionScale
|
|
|
|
from sprite.SpritesheetManager import SpritesheetManager
|
|
|
|
from physics.PhysicsElementsHandler import PhysicsElementsHandler
|
|
|
|
from sprite.Sprite import Sprite
|
|
|
|
from sprite.StaticSprite import StaticSprite
|
|
|
|
from ui_elements.TextLabel import TextLabel
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
what_to_run = 'physics'
|
|
|
|
|
|
|
|
|
|
|
|
def apply_frame_rate(number: float):
|
|
|
|
"""
|
|
|
|
this function calculates a factor that will be multiplied with the
|
|
|
|
physics of the game to provide a constant speed
|
|
|
|
:param number: The number to scale by the factor
|
|
|
|
:return: The scaled number
|
|
|
|
"""
|
|
|
|
return number / (frame_rate / 30)
|
|
|
|
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
if what_to_run == 'level':
|
|
|
|
csv_parse_test = LevelManager('data/levels')
|
|
|
|
csv_parse_test.load_from_config('data/levels/levels.json')
|
|
|
|
print(csv_parse_test.levels[0])
|
2023-03-24 17:41:48 +01:00
|
|
|
|
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
elif what_to_run == 'physics':
|
|
|
|
screen_transform = PositionScale((0, 0), (4, 4))
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
pygame.init()
|
|
|
|
screen = pygame.display.set_mode((600, 500))
|
|
|
|
pygame.display.set_caption("PE GAME")
|
|
|
|
clock = pygame.time.Clock()
|
2023-03-25 18:14:47 +01:00
|
|
|
frame_rate = 80
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
spritesheet_manager = SpritesheetManager("data/sprites", "data/sprites/sprites.json")
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
physics_handler = PhysicsElementsHandler()
|
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
test_1_sprite = DynamicSprite(spritesheet_manager.get_sheet("test_1"))
|
2023-03-25 17:18:43 +01:00
|
|
|
test_1_sprite.position_scale = PositionScale((10, -100), (1, 1))
|
|
|
|
physics_handler.add_sprite(test_1_sprite)
|
2023-03-24 17:41:48 +01:00
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
test_3_sprite = DynamicSprite(spritesheet_manager.get_sheet("test_1"))
|
|
|
|
test_3_sprite.position_scale = PositionScale((130, 100), (1, 1))
|
|
|
|
test_3_sprite.motion = (-4, -11)
|
|
|
|
physics_handler.add_sprite(test_3_sprite)
|
2023-03-25 15:41:32 +01:00
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
test_2_sprite = StaticSprite(spritesheet_manager.get_sheet("test_1"))
|
|
|
|
test_2_sprite.position_scale = PositionScale((10, 80), (1, 1))
|
2023-03-25 15:41:32 +01:00
|
|
|
physics_handler.add_sprite(test_2_sprite)
|
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
|
2023-03-25 15:41:32 +01:00
|
|
|
while True:
|
2023-03-25 17:18:43 +01:00
|
|
|
clock.tick(frame_rate)
|
2023-03-25 15:41:32 +01:00
|
|
|
|
2023-03-25 18:14:47 +01:00
|
|
|
skip = True
|
2023-03-25 15:41:32 +01:00
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
2023-03-25 18:14:47 +01:00
|
|
|
quit()
|
2023-03-25 17:18:43 +01:00
|
|
|
elif event.type == pygame.KEYDOWN:
|
|
|
|
if event.key == pygame.K_RIGHT:
|
|
|
|
skip = False
|
|
|
|
|
|
|
|
if skip:
|
|
|
|
continue
|
2023-03-25 15:41:32 +01:00
|
|
|
|
|
|
|
screen.fill((0, 0, 0))
|
|
|
|
|
2023-03-25 17:18:43 +01:00
|
|
|
physics_handler.tick(apply_frame_rate(1))
|
2023-03-25 15:41:32 +01:00
|
|
|
physics_handler.draw(screen, screen_transform)
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
|
|
|
|
elif what_to_run == 'textlabel':
|
|
|
|
screen_transform = PositionScale((0, 0), (4, 4))
|
|
|
|
|
|
|
|
pygame.init()
|
|
|
|
screen = pygame.display.set_mode((300, 300))
|
|
|
|
pygame.display.set_caption("PM GAME")
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
|
2023-03-25 15:59:59 +01:00
|
|
|
test = TextLabel("Das ist ein Text", 100, 100, 50, Font('data/font/MilkyNice.otf', 50))
|
2023-03-25 15:41:32 +01:00
|
|
|
|
|
|
|
while True:
|
|
|
|
clock.tick(5)
|
|
|
|
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
|
|
|
|
|
|
|
screen.fill((0, 0, 0))
|
|
|
|
|
|
|
|
test.draw(screen, screen_transform)
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
|
|
|
|
elif what_to_run == 'sprite':
|
|
|
|
screen_transform = PositionScale((0, 0), (4, 4))
|
|
|
|
|
|
|
|
pygame.init()
|
|
|
|
screen = pygame.display.set_mode((300, 300))
|
|
|
|
pygame.display.set_caption("PE GAME")
|
|
|
|
clock = pygame.time.Clock()
|
|
|
|
|
|
|
|
spritesheet_manager = SpritesheetManager("data/sprites", "data/sprites/sprites.json")
|
|
|
|
|
|
|
|
test_1_sprite = Sprite(spritesheet_manager.get_sheet("test_1"))
|
|
|
|
test_2_sprite = Sprite(spritesheet_manager.get_sheet("test_1"))
|
|
|
|
|
|
|
|
test_1_sprite.position_scale = PositionScale((10, 10), (1, 1))
|
|
|
|
test_2_sprite.position_scale = PositionScale((60, 60), (1, 1))
|
|
|
|
|
|
|
|
# test_1_sprite.dump("debug.png")
|
|
|
|
|
|
|
|
while True:
|
|
|
|
clock.tick(5)
|
|
|
|
|
|
|
|
for event in pygame.event.get():
|
|
|
|
if event.type == pygame.QUIT:
|
|
|
|
pygame.quit()
|
|
|
|
|
|
|
|
screen.fill((0, 0, 0))
|
|
|
|
|
|
|
|
test_1_sprite.tick(1)
|
|
|
|
test_1_sprite.draw(screen, screen_transform)
|
|
|
|
test_2_sprite.tick(1)
|
|
|
|
test_2_sprite.draw(screen, screen_transform)
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
if random.randint(1, 10) == 1:
|
|
|
|
test_1_sprite.set_animation_state(random.choice(["walk_r", "walk_l", "idle", "other_test"]))
|
|
|
|
print(test_1_sprite.animation_state)
|