sep-pm-platformer/project/level/elements/static/InvisibleElement.py

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2023-03-29 16:41:35 +02:00
from level.Level import Level
from level.elements.static.StaticLevelElement import StaticLevelElement
from physics.SpriteManager import SpriteManager
from sprite.SpritesheetManager import SpritesheetManager
class InvisibleElement(StaticLevelElement):
def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
self.spritesheet = spritesheet_manager.get_sheet('invisible')
self.set_animation_state('1')
self.position_scale.position = self.tile['position']