2023-03-25 15:41:32 +01:00
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import json
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from level.Level import Level
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class LevelManager:
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def __init__(self, level_dir: str):
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self.level_dir = level_dir
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self.levels = []
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def load_from_config(self, config_file: str):
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print('Loading levels from sprite sheet config file', config_file)
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config = json.load(open(config_file))
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for level_data in config:
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csv = self.parse_csv(self.level_dir + '/' + level_data['file'])
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level = Level(level_data['name'], level_data['theme'], level_data['abilities'], csv)
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self.levels.append(level)
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def parse_csv(self, file: str):
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csv_array = []
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with open(file) as csvfile:
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for row in csvfile:
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split_row = row.split(',')
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filtered_row = list(map(lambda x: x.replace('\n', ''), split_row))
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csv_array.append(filtered_row)
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return csv_array
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2023-03-29 10:45:48 +02:00
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def get_levels_by_theme(self) -> dict[str, list[Level]]:
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levels_by_theme = {}
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for level in self.levels:
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if level.theme not in levels_by_theme:
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levels_by_theme[level.theme] = []
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levels_by_theme[level.theme].append(level)
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return levels_by_theme
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