2023-03-29 14:14:45 +02:00
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from typing import Optional
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2023-03-29 10:45:48 +02:00
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from level.Level import Level
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from level.LevelManager import LevelManager
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from level.selection.ScreenManager import ScreenManager
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from physics.SpriteManager import SpriteManager, DrawLayers
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2023-03-29 14:59:37 +02:00
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from physics.TickData import TickData
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2023-03-29 10:45:48 +02:00
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from sprite.PositionScale import PositionScale
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from sprite.SpritesheetManager import SpritesheetManager
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from sprite.StaticSprite import StaticSprite
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.KeyManager import KeyManager
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from ui_elements.TextLabel import TextLabel
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LABEL_COUNT = 10
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OFFSET = (50, 20)
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class LevelSelectionScreenManager(ScreenManager):
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def __init__(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, main_loop,
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level_manager: LevelManager):
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super().__init__(sprite_manager, spritesheet_manager, main_loop)
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self.level_manager = level_manager
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self.levels_by_theme = self.level_manager.get_levels_by_theme()
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self.themes = ['tutorial', 'cave', 'castle']
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self.level_labels: list[TextLabel] = []
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self.theme_label: Optional[TextLabel] = None
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self.selected_theme = self.themes[0]
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def select_next_theme(self, click: ClickEvent):
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if click.is_click_down(ClickEvent.CLICK_LEFT):
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index = (self.themes.index(self.selected_theme) + 1) % len(self.themes)
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self.select_theme(self.themes[index])
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def select_prev_theme(self, click):
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if click.is_click_down(ClickEvent.CLICK_LEFT):
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index = self.themes.index(self.selected_theme) - 1
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if index < 0:
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index = len(self.themes) - 1
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self.select_theme(self.themes[index])
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def select_level(self, click: ClickEvent, level: Level):
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if click.is_click_down(ClickEvent.CLICK_LEFT):
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self.main_loop.select_level(level)
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def initialize(self):
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arrow_left = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_left.set_animation_state('left')
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arrow_left.position_scale = PositionScale((OFFSET[0], OFFSET[1]), (3, 3))
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arrow_left.add_click_listener(self.select_prev_theme)
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self.add_element(DrawLayers.UI, arrow_left)
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arrow_right = StaticSprite(self.spritesheet_manager.get_sheet('ui_arrow'))
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arrow_right.set_animation_state('right')
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arrow_right.position_scale = PositionScale((OFFSET[0] + 50, OFFSET[1]), (3, 3))
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arrow_right.add_click_listener(self.select_next_theme)
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self.add_element(DrawLayers.UI, arrow_right)
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self.theme_label = TextLabel('', OFFSET[0] + 120, OFFSET[1] - 2, font_size=65)
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self.theme_label.position_scale.scale = (0.5, 0.5)
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self.add_element(DrawLayers.UI, self.theme_label)
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for i in range(0, LABEL_COUNT):
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label = TextLabel(str(i), OFFSET[0] + 30, OFFSET[1] + 60 + i * 50, font_size=65)
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label.position_scale.scale = (0.5, 0.5)
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self.level_labels.append(label)
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self.add_element(DrawLayers.UI, label)
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self.select_theme(self.selected_theme)
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def select_theme(self, theme: str):
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self.selected_theme = theme
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self.theme_label.set_text(theme)
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for label in self.level_labels:
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label.set_text('')
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label.click_listeners = []
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levels = self.levels_by_theme[self.selected_theme]
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if len(levels) > 0:
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self.level_labels[0].set_text(levels[0].name)
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self.level_labels[0].add_click_listener(
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lambda click: self.select_level(click, levels[0])
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)
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if len(levels) > 1:
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self.level_labels[1].set_text(levels[1].name)
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self.level_labels[1].add_click_listener(
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lambda click: self.select_level(click, levels[1])
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)
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if len(levels) > 2:
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self.level_labels[2].set_text(levels[2].name)
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self.level_labels[2].add_click_listener(
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lambda click: self.select_level(click, levels[2])
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)
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if len(levels) > 3:
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self.level_labels[3].set_text(levels[3].name)
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self.level_labels[3].add_click_listener(
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lambda click: self.select_level(click, levels[3])
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)
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if len(levels) > 4:
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self.level_labels[4].set_text(levels[4].name)
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self.level_labels[4].add_click_listener(
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lambda click: self.select_level(click, levels[4])
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)
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if len(levels) > 5:
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self.level_labels[5].set_text(levels[5].name)
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self.level_labels[5].add_click_listener(
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lambda click: self.select_level(click, levels[5])
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)
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if len(levels) > 6:
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self.level_labels[6].set_text(levels[6].name)
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self.level_labels[6].add_click_listener(
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lambda click: self.select_level(click, levels[6])
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)
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if len(levels) > 7:
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self.level_labels[7].set_text(levels[7].name)
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self.level_labels[7].add_click_listener(
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lambda click: self.select_level(click, levels[7])
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)
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if len(levels) > 8:
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self.level_labels[8].set_text(levels[8].name)
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self.level_labels[8].add_click_listener(
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lambda click: self.select_level(click, levels[8])
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)
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if len(levels) > 9:
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self.level_labels[9].set_text(levels[9].name)
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self.level_labels[9].add_click_listener(
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lambda click: self.select_level(click, levels[9])
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)
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def destroy(self):
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super().destroy()
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def tick(self, tick_data: TickData):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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self.main_loop.select_main_menu()
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