sep-pm-platformer/project/level/selection/LevelMenu.py

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import pygame
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from level.Level import Level
from ui_elements.ColoredRectangleUiElement import ColoredRectangleUiElement
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.TextLabel import TextLabel
class LevelMenu:
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def __init__(self, levels: [Level], x_pos: float, y_pos: float, width: float, height: float, column_count: int):
super().__init__()
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self.levels = levels
self.level_select_listener = lambda selected_level: None
self.level_text_labels = []
self.width = width
self.height = height
self.column_count = column_count
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self.position = (x_pos, y_pos)
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self.create_level_text_labels()
self.background = ColoredRectangleUiElement(self.width, self.height, (100, 100, 100, 180))
self.background.position_scale.position = self.position
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def create_level_text_labels(self):
current_text_label_position = [self.position[0], self.position[1]]
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for index, level in enumerate(self.levels):
text_label = TextLabel(level.name,
current_text_label_position[0],
current_text_label_position[1],
60)
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text_label.position_scale.scale = (0.5, 0.5)
text_label.add_click_listener(
lambda click_event, selected_level=level:
self.handle_level_text_label_click(click_event, selected_level)
)
self.level_text_labels.append(text_label)
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if (index + 1) % self.column_count == 0:
current_text_label_position[0] = self.position[0]
current_text_label_position[1] += self.height / (len(self.levels) / self.column_count)
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else:
current_text_label_position[0] += self.width / self.column_count
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def handle_level_text_label_click(self, click_event: ClickEvent, level: Level):
if click_event.event.type == pygame.MOUSEBUTTONUP:
self.level_select_listener(level)
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def extract_level(self):
return self