sep-pm-platformer/project/ui_elements/UiElement.py

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import abc
from typing import Optional
import pygame
from pygame import Surface
from sprite.BoundingBox import BoundingBox
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from sprite.PositionScale import PositionScale
class UiElement:
def __init__(self):
self.position_scale = PositionScale()
self.visible = True
self.click_listeners = []
def add_click_listener(self, listener):
self.click_listeners.append(listener)
def remove_click_listener(self, listener):
self.click_listeners.remove(listener)
def click(self, click_event):
for listener in self.click_listeners:
listener(self, click_event)
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@abc.abstractmethod
def tick(self, dt: float):
pass
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@abc.abstractmethod
def render_sprite_image(self) -> Optional[Surface]:
pass
@abc.abstractmethod
def get_bounding_box(self) -> BoundingBox:
pass
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def draw(self, screen: pygame.Surface, screen_transform: PositionScale):
if not self.visible:
return
image = self.render_sprite_image()
if image is not None:
target_position = UiElement.transform_world_to_screen(self.position_scale.position, screen_transform)
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screen_scale = screen_transform.scale
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object_scale = self.position_scale.scale
target_size = (int(screen_scale[0] * object_scale[0] * image.get_width()),
int(screen_scale[1] * object_scale[1] * image.get_height()))
target_image = UiElement.get_scaled_image(image, target_size)
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screen.blit(target_image, target_position)
@staticmethod
def get_scaled_image(image, resize):
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return pygame.transform.scale(image, resize)
@staticmethod
def transform_screen_to_world(convert_position: tuple, screen_transform: PositionScale):
screen_scale = screen_transform.scale
screen_position = screen_transform.position
object_position = (convert_position[0] / screen_scale[0] - screen_position[0],
convert_position[1] / screen_scale[1] - screen_position[1])
return object_position
@staticmethod
def transform_world_to_screen(convert_position: tuple, screen_transform: PositionScale):
screen_scale = screen_transform.scale
screen_position = screen_transform.position
object_position = (int((convert_position[0] + screen_position[0]) * screen_scale[0]),
(int(convert_position[1] + screen_position[1]) * screen_scale[1]))
return object_position