sep-pm-platformer/project/level/elements/static/VacuumCleanerElement.py

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from level.Level import Level
from level.elements.static.StaticLevelElement import StaticLevelElement
from physics.SpriteManager import SpriteManager
from sprite.SpritesheetManager import SpritesheetManager
BLOCK_TYPES = {
'A': 'staubsauger'
}
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class VacuumCleanerElement(StaticLevelElement):
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def __init__(self, tile: dict, loaded_level, level_screen_manager: 'LevelScreenManager'):
super().__init__(tile, loaded_level, level_screen_manager)
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def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
block_type = BLOCK_TYPES[self.tile['name']]
self.spritesheet = spritesheet_manager.get_sheet(block_type)
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self.set_animation_state('on')
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self.position_scale.position = self.tile['position']