load selected level
parent
0d25ce06c5
commit
14a057cbba
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@ -53,8 +53,12 @@ if what_to_run == 'menu':
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level_menu_width = screen_width / 2
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level_menu_height = screen_height / 2
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level_menu = LevelMenu(parsed_levels_manager.levels, 0, 0, level_menu_width, level_menu_height, 3)
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level_menu.level_select_listener = lambda selected_level: print(selected_level.name, "selected")
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# generated_level.load_level(selected_level)
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def load_next_level(selected_level):
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generated_level.destroy_level()
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generated_level.load_level(selected_level)
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level_menu.level_select_listener = lambda selected_level: load_next_level(selected_level)
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for level_text_label in level_menu.level_text_labels:
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sprite_manager.add_ui_element(DrawLayers.UI, level_text_label)
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