Merge remote-tracking branch 'origin/main' into main
commit
3e622e272b
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@ -12,7 +12,7 @@ from sprite.Sprite import Sprite
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from sprite.StaticSprite import StaticSprite
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from ui_elements.TextLabel import TextLabel
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what_to_run = 'physics'
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what_to_run = 'textlabel'
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def apply_frame_rate(number: float):
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@ -84,11 +84,13 @@ elif what_to_run == 'textlabel':
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screen_transform = PositionScale((0, 0), (4, 4))
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pygame.init()
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screen = pygame.display.set_mode((300, 300))
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screen = pygame.display.set_mode((800, 800))
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pygame.display.set_caption("PM GAME")
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clock = pygame.time.Clock()
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test = TextLabel("Das ist ein Text", 100, 100, 50, Font('data/font/MilkyNice.otf', 50))
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test1 = TextLabel("Das ist ein Test", 400, 0, 50, alignment="left")
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test2 = TextLabel("Das ist ein Test", 400, 10, 50, alignment="center")
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test3 = TextLabel("Das ist ein Test", 400, 20, 50, alignment="right")
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while True:
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clock.tick(5)
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@ -97,9 +99,12 @@ elif what_to_run == 'textlabel':
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if event.type == pygame.QUIT:
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pygame.quit()
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screen.fill((0, 0, 0))
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screen.fill((0, 0, 110))
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test1.draw(screen, screen_transform)
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test2.draw(screen, screen_transform)
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test3.draw(screen, screen_transform)
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test.draw(screen, screen_transform)
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pygame.display.update()
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@ -1,12 +1,12 @@
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import pygame
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from pygame import Surface
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from pygame import Surface, Rect
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from pygame.font import Font
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from sprite.PositionScale import PositionScale
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class TextLabel:
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def __init__(self, text: str, x_position: float, y_position: float, font_size: float, font: Font,
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def __init__(self, text: str, x_position: float, y_position: float, font_size: int,
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alignment: str = "left"):
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self.text = text
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self.x_position = x_position
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@ -15,20 +15,33 @@ class TextLabel:
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self.current_width = 0
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self.current_height = 0
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self.font_size = font_size
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self.font = font
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self.font = Font('data/font/MilkyNice.ttf', self.font_size)
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self.position_scale = PositionScale()
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def draw(self, screen: Surface, screen_transform: PositionScale):
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rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
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rendered_font = self.font.render(str(self.text), True, pygame.Color('white'))
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self.current_width = rendered_font.get_width()
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self.current_height = rendered_font.get_height()
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if self.alignment == "right":
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screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position))
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elif self.alignment == "right":
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screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position))
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elif self.alignment == "left":
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screen.blit(rendered_font, (self.x_position, self.y_position))
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elif self.alignment == "center":
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screen.blit(rendered_font, (self.x_position - self.current_width, self.y_position))
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screen.blit(rendered_font, (self.x_position - self.current_width / 2, self.y_position))
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def set_text(self, new_text: str):
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self.text = new_text
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target_scale = (screen_transform.scale[0] * self.position_scale.scale[0],
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screen_transform.scale[1] * self.position_scale.scale[1])
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target_position = ((self.position_scale.position[0] + screen_transform.position[0]) * target_scale[0],
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(self.position_scale.position[1] + screen_transform.position[1]) * target_scale[1])
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target_size = (int(target_scale[0] * self.x_position),
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int(target_scale[1] * self.y_position))
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target_image = pygame.transform.scale(rendered_font, target_size)
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def set_text(self, new_text: str):
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self.text = new_text
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