add next steps for level menu
parent
4c66ff4a10
commit
417c28bd60
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@ -18,7 +18,7 @@ from ui_elements.KeyManager import KeyManager
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from ui_elements.LevelMenu import LevelMenu
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from ui_elements.TextLabel import TextLabel
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what_to_run = 'level'
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what_to_run = 'menu'
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def apply_frame_rate(number: float):
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@ -77,8 +77,8 @@ if what_to_run == 'menu':
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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elif event.type == pygame.MOUSEBUTTONDOWN:
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generated_level.load_level(parsed_levels_manager.levels[0])
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# elif event.type == pygame.MOUSEBUTTONDOWN:
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# generated_level.load_level(parsed_levels_manager.levels[0])
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screen.fill((0, 0, 0))
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# level_menu.draw(screen, screen_transform)
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@ -1,4 +1,9 @@
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import copy
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import pygame
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from level.Level import Level
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.TextLabel import TextLabel
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@ -24,7 +29,7 @@ class LevelMenu:
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text_label = TextLabel(level.name, current_text_label_x, current_text_label_y, 60)
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text_label.position_scale.scale = (0.5, 0.5)
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# text_label = TextLabel(self.extract_level(level.name), current_text_label_x, current_text_label_y, 35)
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text_label.add_click_listener(lambda: self.level_select_listener(level))
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text_label.add_click_listener(lambda click_event: self.handle_level_text_label_click(click_event, level))
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self.level_text_labels.append(text_label)
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if (index + 1) % self.column_count == 0:
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@ -33,5 +38,9 @@ class LevelMenu:
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else:
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current_text_label_x += self.width / self.column_count
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def handle_level_text_label_click(self, click_event: ClickEvent, level: Level):
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if click_event.event.type == pygame.MOUSEBUTTONUP:
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self.level_select_listener(level)
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def extract_level(self):
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return self
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@ -29,7 +29,7 @@ class UiElement:
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def click(self, click_event):
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for listener in self.click_listeners:
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listener(self, click_event)
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listener(click_event)
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@abc.abstractmethod
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def tick(self, tick_data: TickData):
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