Merge remote-tracking branch 'origin/main'

# Conflicts:
#	project/data/levels/level-01.csv
main
Skyball2000 2023-03-29 10:46:04 +02:00
commit 43c3c3786f
11 changed files with 111 additions and 15 deletions

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@ -1,17 +1,17 @@
#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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#,#,S,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,L,,,,,M,M,,,,,,,,,,,,,,,,,,C,,,#
#,#,S,,,,,,,,,,,,,,,,,,,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,+,+,+,+,#
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1 # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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8 # # S > + + + + S S S S S + + + L + + S S S S S + + + + + S S S S S + + + + + + + C + + #
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17 # L # # # # # # # # # # # # # # # #

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@ -1,7 +1,7 @@
[
{
"name": "0-tutorial",
"theme": "tutorial",
"theme": "cave",
"abilities": [
],
"file": "0-tutorial.csv"

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@ -586,6 +586,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
@ -599,6 +615,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
@ -612,6 +644,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
@ -638,6 +686,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
@ -651,6 +715,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},
@ -664,6 +744,22 @@
],
"width": 12,
"height": 12
},
{
"id": "2",
"delays": [
1
],
"width": 12,
"height": 12
},
{
"id": "3",
"delays": [
1
],
"width": 12,
"height": 12
}
]
},

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@ -16,7 +16,7 @@ class PlayerSprite(DynamicSprite):
self.deceleration_horizontal_air = 0.2
self.deceleration_horizontal_ground = 0.4
self.gravity = 9.81 / 10
self.gravity = 9.81 / 11
self.max_motion_horizontal_via_input = 5
self.id = 'player'
@ -41,9 +41,9 @@ class PlayerSprite(DynamicSprite):
if tick_data.key_manager.is_keymap_down(KeyManager.KEY_UP):
if self.jump_time < 0 and self.get_collides_with_direction(CollisionDirection.BOTTOM):
self.jump_time = self.allowed_jump_time
self.motion = (self.motion[0], self.motion[1] - 6)
self.motion = (self.motion[0], self.motion[1] - 7)
if self.jump_time >= 0:
self.motion = (self.motion[0], self.motion[1] - 0.55)
self.motion = (self.motion[0], self.motion[1] - 0.6)
if self.jump_time >= 0:
self.jump_time -= 1