Merge remote-tracking branch 'origin/main'
# Conflicts: # project/data/levels/level-01.csvmain
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#,#,S,,,,,,,,,,,,,,,,,,,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,+,+,+,+,#
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#,#,>,,,,,,,,,,,,,,,,,,,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,S,S,S,S,S,+,+,+,+,+,+,+,+,+,#
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@ -1,7 +1,7 @@
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[
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[
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{
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"name": "0-tutorial",
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"theme": "tutorial",
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"theme": "cave",
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"abilities": [
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],
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"file": "0-tutorial.csv"
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Before Width: | Height: | Size: 614 B After Width: | Height: | Size: 833 B |
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 823 B |
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 817 B |
Before Width: | Height: | Size: 620 B After Width: | Height: | Size: 798 B |
Before Width: | Height: | Size: 634 B After Width: | Height: | Size: 821 B |
Before Width: | Height: | Size: 610 B After Width: | Height: | Size: 651 B |
Before Width: | Height: | Size: 618 B After Width: | Height: | Size: 661 B |
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@ -586,6 +586,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "2",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "3",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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@ -599,6 +615,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "2",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "3",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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@ -612,6 +644,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "2",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "3",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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@ -638,6 +686,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "2",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "3",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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@ -651,6 +715,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "2",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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},
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{
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"id": "3",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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@ -664,6 +744,22 @@
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],
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"width": 12,
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"height": 12
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},
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{
|
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"id": "2",
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"delays": [
|
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1
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],
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"width": 12,
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"height": 12
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},
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{
|
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"id": "3",
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"delays": [
|
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1
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],
|
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"width": 12,
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"height": 12
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}
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]
|
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},
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@ -16,7 +16,7 @@ class PlayerSprite(DynamicSprite):
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self.deceleration_horizontal_air = 0.2
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self.deceleration_horizontal_ground = 0.4
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self.gravity = 9.81 / 10
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self.gravity = 9.81 / 11
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self.max_motion_horizontal_via_input = 5
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self.id = 'player'
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@ -41,9 +41,9 @@ class PlayerSprite(DynamicSprite):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_UP):
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if self.jump_time < 0 and self.get_collides_with_direction(CollisionDirection.BOTTOM):
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self.jump_time = self.allowed_jump_time
|
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self.motion = (self.motion[0], self.motion[1] - 6)
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self.motion = (self.motion[0], self.motion[1] - 7)
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if self.jump_time >= 0:
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self.motion = (self.motion[0], self.motion[1] - 0.55)
|
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self.motion = (self.motion[0], self.motion[1] - 0.6)
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if self.jump_time >= 0:
|
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self.jump_time -= 1
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