Updated pygame version to 2.3.0
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bde2b83070
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61ddaae9a4
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@ -1,5 +1,5 @@
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import pygame
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from pygame.examples.textinput import Screen
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from pygame import Surface
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from pygame.font import Font
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from sprite.PositionScale import PositionScale
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@ -18,7 +18,7 @@ class TextLabel:
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self.font = font
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self.position_scale = PositionScale()
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def draw(self, screen: Screen, screen_transform: PositionScale):
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def draw(self, screen: Surface, screen_transform: PositionScale):
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rendered_font = self.font.render(str(self.text), True, (255, 255, 255))
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self.current_width = rendered_font.get_width()
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self.current_height = rendered_font.get_height()
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