change name and add first version of start screen
parent
0ad5c47d6d
commit
695b4ad6b1
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@ -25,8 +25,8 @@ class MainMenuScreenManager(ScreenManager):
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def initialize(self):
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def initialize(self):
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size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform)
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size = CoordinateTransform.transform_screen_to_world(self.main_loop.window_size, self.main_loop.screen_transform)
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self.create_button("START", size[0] * 0.5, size[1] * 0.5, 70)
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self.create_button("START", size[0] * 0.495, size[1] * 0.772, 38)
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self.create_button("SCREEN SIZE", size[0] * 0.5, size[1] * 0.7, 40)
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self.create_button("SCREEN SIZE", size[0] * 0.85, size[1] * 0.9, 20)
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def create_button(self, name: str, x_position, y_position, font_size):
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def create_button(self, name: str, x_position, y_position, font_size):
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label = TextLabel(name, x_position, y_position, font_size, alignment="center")
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label = TextLabel(name, x_position, y_position, font_size, alignment="center")
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@ -22,12 +22,14 @@ BACKGROUND_IMAGES_UNSCALED = {
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'tutorial': pygame.image.load('data/sprites/tutorial_bg.png'),
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'tutorial': pygame.image.load('data/sprites/tutorial_bg.png'),
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'castle': pygame.image.load('data/sprites/castle_bg.png'),
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'castle': pygame.image.load('data/sprites/castle_bg.png'),
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'cave': pygame.image.load('data/sprites/cave_bg.png'),
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'cave': pygame.image.load('data/sprites/cave_bg.png'),
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'menu': pygame.image.load('data/sprites/intro_bg.png'),
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}
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}
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BACKGROUND_IMAGES_SCALED = {
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BACKGROUND_IMAGES_SCALED = {
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'tutorial': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['tutorial'], (1, 1)),
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'tutorial': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['tutorial'], (1, 1)),
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'castle': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['castle'], (1, 1)),
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'castle': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['castle'], (1, 1)),
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'cave': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['cave'], (1, 1)),
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'cave': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['cave'], (1, 1)),
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'menu': pygame.transform.scale(BACKGROUND_IMAGES_UNSCALED['menu'], (1, 1)),
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}
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}
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@ -53,7 +55,7 @@ class MainLoop:
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self.window_size: tuple[float, float] = (1, 1)
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self.window_size: tuple[float, float] = (1, 1)
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pygame.init()
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pygame.init()
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pygame.display.set_caption("PM GAME")
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pygame.display.set_caption("Don't Get Busted")
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self.update_position_scale(self.screen_transform)
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self.update_position_scale(self.screen_transform)
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@ -176,6 +178,8 @@ class MainLoop:
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self.sprite_manager.tick(tick_data)
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self.sprite_manager.tick(tick_data)
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if self.level is not None and self.game_state == self.GAME_STATE_LEVEL:
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if self.level is not None and self.game_state == self.GAME_STATE_LEVEL:
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self.screen.blit(BACKGROUND_IMAGES_SCALED[self.level.theme], (0, 0))
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self.screen.blit(BACKGROUND_IMAGES_SCALED[self.level.theme], (0, 0))
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elif self.game_state == self.GAME_STATE_MENU:
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self.screen.blit(BACKGROUND_IMAGES_SCALED['menu'], (0, 0))
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self.sprite_manager.draw(self.screen, self.screen_transform)
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self.sprite_manager.draw(self.screen, self.screen_transform)
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pygame.display.update()
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pygame.display.update()
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