Added back to level selection on all screens
parent
695b4ad6b1
commit
6c3918fd8b
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@ -5,10 +5,11 @@ import pygame.time
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from level.Level import Level
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from level.Level import Level
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from level.elements.LoadedLevel import LoadedLevel
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from level.elements.LoadedLevel import LoadedLevel
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from level.selection.ScreenManager import ScreenManager
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from level.selection.ScreenManager import ScreenManager
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from physics.SpriteManager import SpriteManager
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from physics.SpriteManager import SpriteManager, DrawLayers
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from physics.TickData import TickData
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from physics.TickData import TickData
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from sprite.SpritesheetManager import SpritesheetManager
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from sprite.SpritesheetManager import SpritesheetManager
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from ui_elements.KeyManager import KeyManager
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from ui_elements.KeyManager import KeyManager
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from ui_elements.TextLabel import TextLabel
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class LevelScreenManager(ScreenManager):
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class LevelScreenManager(ScreenManager):
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@ -21,6 +22,11 @@ class LevelScreenManager(ScreenManager):
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self.loaded_level.level_screen_manager = self
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self.loaded_level.level_screen_manager = self
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self.loaded_level.load_level(self.level)
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self.loaded_level.load_level(self.level)
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self.back_button = TextLabel('BACK [ESC]', 635, 460, font_size=30)
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self.back_button.position_scale.scale = (0.5, 0.5)
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self.add_element(DrawLayers.UI, self.back_button)
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self.back_button.add_click_listener(lambda click: self.back_to_level_selection())
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def initialize(self):
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def initialize(self):
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pass
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pass
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@ -30,8 +36,11 @@ class LevelScreenManager(ScreenManager):
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def tick(self, tick_data: TickData):
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def tick(self, tick_data: TickData):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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if tick_data.key_manager.is_keymap_down(KeyManager.KEY_ESCAPE):
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self.back_to_level_selection()
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pygame.time.delay(250)
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def back_to_level_selection(self):
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self.main_loop.select_level_selection(self.level.theme)
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self.main_loop.select_level_selection(self.level.theme)
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pygame.time.delay(200)
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def player_death(self):
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def player_death(self):
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self.main_loop.player_death(self.level)
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self.main_loop.player_death(self.level)
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@ -64,6 +64,11 @@ class LevelSelectionScreenManager(ScreenManager):
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self.theme_label.position_scale.scale = (0.5, 0.5)
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self.theme_label.position_scale.scale = (0.5, 0.5)
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self.add_element(DrawLayers.UI, self.theme_label)
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self.add_element(DrawLayers.UI, self.theme_label)
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self.back_button = TextLabel('BACK [ESC]', 610, 430, font_size=30)
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self.back_button.position_scale.scale = (0.5, 0.5)
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self.add_element(DrawLayers.UI, self.back_button)
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self.back_button.add_click_listener(lambda click: self.main_loop.select_main_menu())
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for i in range(0, LABEL_COUNT):
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for i in range(0, LABEL_COUNT):
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label = TextLabel(str(i), OFFSET[0] + 30, OFFSET[1] + 60 + i * 50, font_size=65)
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label = TextLabel(str(i), OFFSET[0] + 30, OFFSET[1] + 60 + i * 50, font_size=65)
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label.position_scale.scale = (0.5, 0.5)
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label.position_scale.scale = (0.5, 0.5)
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@ -18,6 +18,11 @@ class OptionsScreenManager(ScreenManager):
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label.position_scale.scale = (1, 1)
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label.position_scale.scale = (1, 1)
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self.create_button(name, label)
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self.create_button(name, label)
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self.back_button = TextLabel('BACK [ESC]', 610, 430, font_size=30)
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self.back_button.position_scale.scale = (0.5, 0.5)
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self.add_element(DrawLayers.UI, self.back_button)
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self.back_button.add_click_listener(lambda click: self.main_loop.select_main_menu())
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def create_button(self, name: str, label: TextLabel):
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def create_button(self, name: str, label: TextLabel):
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if name == "SMALL":
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if name == "SMALL":
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label.add_click_listener(lambda click: self.make_small_screen(click))
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label.add_click_listener(lambda click: self.make_small_screen(click))
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