Random block variants
parent
29950fb0f8
commit
7d5f37367f
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@ -1,3 +1,5 @@
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import random
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from level.Level import Level
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from level.LevelElementSymbols import LevelElementSymbols
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from level.elements.BlockElement import BlockElement
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@ -25,7 +27,7 @@ class LoadedLevel:
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if tile_element in LevelElementSymbols.BLOCKS_LIST:
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spritesheet = self.spritesheet_manager.get_sheet(level.theme + tile_element['sprite_id'])
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sprite = BlockElement(spritesheet)
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sprite.set_animation_state('1')
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sprite.set_animation_state(str(random.randint(0, 3)))
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sprite.position_scale.position = position
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# tile['id'], tile['requirements']
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