parent
6147541a9e
commit
85a34b01d8
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@ -20,7 +20,7 @@
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,+,+,+,+,+,+,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,M,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,+,+,+,+,+,+,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,,,,,,,,,,,,,,,#,#,#,#,#,#,#,#,#,,,,,,,
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@ -31,14 +31,16 @@
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,,,,,,,,,,,,,,,,,,,,,,,#,#,,,,,,,,,,,+,+,+,+,+,+,,,,,#,#,#,#,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,G,,,,,,,,,,,D,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,L,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,P,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,P,,,,,,P,,,,,,,,,M,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,#,#,#,#,#,#,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,+,#,#,#,#,#,+,+,+,+,+,+,+,+,+,+
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#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#,#
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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AQ,18,requires_xor=lever-1;button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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AU,32,requires_and=lever-1;button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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AJ,33,id=lever-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Q,34,id=button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Q,34,id=button-1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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F,23,size=7,,weight=0.5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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After Width: | Height: | Size: 536 B |
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@ -340,6 +340,19 @@
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}
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]
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},
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{
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"id": "movable_box",
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"subsheets": [
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{
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"id": "1",
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"delays": [
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1
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],
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"width": 12,
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"height": 12
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}
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]
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},
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{
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"id": "test_1",
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"subsheets": [
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@ -34,7 +34,7 @@ class Level:
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continue
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split_item = line[i].split('=')
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if split_item[0] in ['id', 'emitter_state', 'debug', 'active_state']:
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if split_item[0] in ['id', 'emitter_state', 'debug', 'active_state', 'size', 'weight']:
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tile[split_item[0]] = split_item[1]
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elif split_item[0] in ['requires', 'requires_and', 'requires_or', 'requires_xor']:
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tile[split_item[0]] = split_item[1].split(';')
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@ -10,7 +10,6 @@ class LevelElement:
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def __init__(self, tile: dict, loaded_level):
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self.tile = tile
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self.loaded_level = loaded_level
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self.sprites = []
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if 'id' in tile:
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self.id = tile['id']
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@ -20,7 +19,3 @@ class LevelElement:
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@abstractmethod
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def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
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pass
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def destroy(self, sprite_manager: SpriteManager):
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for sprite in self.sprites:
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sprite_manager.remove_ui_element(sprite)
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@ -1,12 +1,13 @@
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from typing import Optional
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from level.Level import Level
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from level.elements.ButtonInputLevelElement import ButtonInputLevelElement
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from level.elements.GateReceiverLevelElement import GateReceiverLevelElement
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from level.elements.dynamic.PushableBoxLevelElement import PushableBoxLevelElement
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from level.elements.static.ButtonInputLevelElement import ButtonInputLevelElement
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from level.elements.static.GateReceiverLevelElement import GateReceiverLevelElement
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from level.elements.LevelElement import LevelElement
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from level.elements.LeverInputLevelElement import LeverInputLevelElement
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from level.elements.SimpleBlockLevelElement import SimpleBlockLevelElement
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from level.elements.UnknownTileLevelElement import UnknownTileLevelElement
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from level.elements.static.LeverInputLevelElement import LeverInputLevelElement
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from level.elements.static.SimpleBlockLevelElement import SimpleBlockLevelElement
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from level.elements.static.UnknownTileLevelElement import UnknownTileLevelElement
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from physics import ConstantsParser
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from physics.SpriteManager import SpriteManager, DrawLayers
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from sprite.SpritesheetManager import SpritesheetManager
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'L': LeverInputLevelElement,
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'G': GateReceiverLevelElement,
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'M': PushableBoxLevelElement,
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}
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if name in TILES:
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element = TILES[name](tile, self)
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if isinstance(element, LeverInputLevelElement):
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print(f"Found lever at {position}")
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elif not name == '':
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print(f"Unknown tile at {position}: {name}")
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element = UnknownTileLevelElement(tile, self)
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from abc import ABC
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from level.elements.LevelElement import LevelElement
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from sprite.DynamicSprite import DynamicSprite
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class DynamicLevelElement(DynamicSprite, LevelElement, ABC):
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def __init__(self, tile: dict, loaded_level):
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DynamicSprite.__init__(self)
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LevelElement.__init__(self, tile, loaded_level)
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@ -0,0 +1,18 @@
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from level.Level import Level
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from level.elements.dynamic.PushableLevelElement import PushableLevelElement
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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class PushableBoxLevelElement(PushableLevelElement):
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def __init__(self, tile: dict, loaded_level):
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super().__init__(tile, loaded_level)
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if 'size' in self.tile:
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self.position_scale.scale = (float(self.tile['size']),
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float(self.tile['size']))
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def load(self, sprite_manager: SpriteManager, spritesheet_manager: SpritesheetManager, level: Level):
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self.spritesheet = spritesheet_manager.get_sheet('movable_box')
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self.set_animation_state('1')
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self.position_scale.position = self.tile['position']
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@ -0,0 +1,28 @@
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from abc import ABC
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from level.elements.dynamic.DynamicLevelElement import DynamicLevelElement
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from physics.CollisionDirection import CollisionDirection
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from physics.TickData import TickData
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class PushableLevelElement(DynamicLevelElement, ABC):
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def __init__(self, tile: dict, loaded_level):
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super().__init__(tile, loaded_level)
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if 'weight' in self.tile:
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self.weight = float(self.tile['weight'])
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else:
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self.weight = 1.0
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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collides_element = self.get_collides_with_direction(CollisionDirection.LEFT)
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if collides_element:
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self.motion = (self.motion[0] + self.weight, self.motion[1])
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collides_element = self.get_collides_with_direction(CollisionDirection.RIGHT)
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if collides_element:
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self.motion = (self.motion[0] - self.weight, self.motion[1])
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@ -1,5 +1,5 @@
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from level.Level import Level
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from level.elements.InputLevelElement import InputLevelElement
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from level.elements.static.InputLevelElement import InputLevelElement
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from physics.CollisionDirection import CollisionDirection
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from physics.SpriteManager import SpriteManager
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from physics.TickData import TickData
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from level.Level import Level
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from level.elements.ReceiverLevelElement import ReceiverLevelElement
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from level.elements.static.ReceiverLevelElement import ReceiverLevelElement
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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self.set_animation_state('open' if self.active_state else 'close')
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self.position_scale.position = self.tile['position']
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def set_active(self, active: bool):
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super().set_active(active)
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self.set_animation_state('open' if self.active_state else 'close')
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@ -1,7 +1,7 @@
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from abc import ABC
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from level.elements.StaticLevelElement import StaticLevelElement
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from level.elements.static.StaticLevelElement import StaticLevelElement
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class InputLevelElement(StaticLevelElement, ABC):
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@ -1,5 +1,5 @@
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from level.Level import Level
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from level.elements.InputLevelElement import InputLevelElement
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from level.elements.static.InputLevelElement import InputLevelElement
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from physics.CollisionDirection import CollisionDirection
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from physics.SpriteManager import SpriteManager
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from physics.TickData import TickData
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@ -1,6 +1,6 @@
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from abc import ABC
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from level.elements.StaticLevelElement import StaticLevelElement
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from level.elements.static.StaticLevelElement import StaticLevelElement
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from physics.TickData import TickData
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self.requires['xor'] = tile['requires_xor']
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self.active_state = False
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if 'active_state' in tile:
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self.set_active(tile['active_state'] == 'True')
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self.active_state_invert = tile['active_state'] == 'True'
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else:
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self.set_active(False)
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self.active_state_invert = False
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def set_active(self, active: bool):
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self.active_state = active
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if self.active_state_invert:
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self.active_state = not active
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else:
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self.active_state = active
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def tick(self, tick_data: TickData):
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super().tick(tick_data)
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break
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if 'xor' in self.requires:
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print(self.requires['xor'])
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for requirement in self.requires['xor']:
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element = self.loaded_level.get_element_by_id(requirement)
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if element and element.emitter_state:
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@ -1,7 +1,7 @@
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import random
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from level.Level import Level
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from level.elements.StaticLevelElement import StaticLevelElement
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from level.elements.static.StaticLevelElement import StaticLevelElement
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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@ -1,4 +1,3 @@
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import uuid
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from abc import ABC
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from level.elements.LevelElement import LevelElement
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@ -1,5 +1,5 @@
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from level.Level import Level
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from level.elements.StaticLevelElement import StaticLevelElement
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from level.elements.static.StaticLevelElement import StaticLevelElement
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from physics.SpriteManager import SpriteManager
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from sprite.SpritesheetManager import SpritesheetManager
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@ -12,6 +12,7 @@ from sprite.PositionScale import PositionScale
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from sprite.SpritesheetManager import SpritesheetManager
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from sprite.Sprite import Sprite
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from sprite.StaticSprite import StaticSprite
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from ui_elements import CoordinateTransform
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from ui_elements.ClickEvent import ClickEvent
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from ui_elements.KeyManager import KeyManager
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from ui_elements.LevelMenu import LevelMenu
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@ -66,6 +67,12 @@ if what_to_run == 'menu':
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key_manager.update_key_events(pygame_events)
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click_events: list[ClickEvent] = ClickEvent.create_events(pygame_events, screen_transform)
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for event in click_events:
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for layer in sprite_manager.layers:
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for sprite in sprite_manager.layers[layer]:
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if sprite.get_bounding_box().contains_point(event.screen_position):
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sprite.click(event)
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for event in pygame_events:
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if event.type == pygame.QUIT:
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pygame.quit()
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@ -97,7 +104,7 @@ elif what_to_run == 'level':
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parsed_levels_manager.load_from_config('data/levels/levels.json')
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generated_level = LoadedLevel(sprite_manager, spritesheet_manager)
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generated_level.load_level(parsed_levels_manager.levels[1])
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generated_level.load_level(parsed_levels_manager.levels[0])
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ghost_character = PlayerSprite(spritesheet_manager.get_sheet("ghost_character"))
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ghost_character.position_scale = PositionScale((90, 50), (1, 1))
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sprite_manager.add_ui_element(DrawLayers.OBJECTS, ghost_character)
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@ -4,6 +4,7 @@ from typing import Optional
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from physics.CollisionDirection import CollisionDirection
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from physics.TickData import TickData
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from sprite.DynamicSprite import DynamicSprite
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from sprite.PositionScale import PositionScale
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from sprite.Sprite import Sprite
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from sprite.StaticSprite import StaticSprite
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from ui_elements.UiElement import UiElement
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@ -26,6 +27,8 @@ class PhysicsElementsHandler:
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sprites = []
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for layer in layers:
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for sprite in layers[layer]:
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# if str(type(sprite)) == "<class 'level.elements.dynamic.PushableBoxLevelElement.PushableBoxLevelElement'>":
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# print(f"Found pushable box")
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sprite.tick(tick_data)
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if isinstance(sprite, Sprite):
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sprites.append(sprite)
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|
@ -51,15 +54,15 @@ class PhysicsElementsHandler:
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sorted_dynamic_sprites = sorted(dynamic_sprites, key=lambda spr: spr.position_scale.position[1])
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|
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for sprite in sorted_dynamic_sprites:
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collides_with = self.attempt_move(tick_data.dt, sprite, colliders, MOTION_STEPS)
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collides_with = self.attempt_move(tick_data, sprite, colliders, MOTION_STEPS)
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if collides_with is not None:
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for callback in self.collision_callbacks:
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callback(sprite, collides_with)
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|
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def attempt_move(self, dt: float, sprite: DynamicSprite, colliders: list[StaticSprite],
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def attempt_move(self, tick_data: TickData, sprite: DynamicSprite, colliders: list[StaticSprite],
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motion_steps: int) -> Optional[StaticSprite]:
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total_motion = sprite.motion
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motion_step = ((total_motion[0] * dt) / motion_steps, (total_motion[1] * dt) / motion_steps)
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motion_step = ((total_motion[0] * tick_data.dt) / motion_steps, (total_motion[1] * tick_data.dt) / motion_steps)
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|
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collides_with_last = None
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collided = [False, False]
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|
@ -73,7 +76,7 @@ class PhysicsElementsHandler:
|
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|
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# print('Elements: ', list(filter(lambda spr: str(type(spr)) == "<class 'level.elements.LeverInputLevelElement.LeverInputLevelElement'>", colliders)))
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collides_with = self.check_collides(sprite, colliders)
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collides_with = self.check_collides(sprite, colliders, tick_data.screen_transform)
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for collider in collides_with:
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if collider is not None:
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if sprite.is_collider and collider.is_collider:
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|
@ -117,7 +120,7 @@ class PhysicsElementsHandler:
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sprite.position_scale.position[1] + motion_step[1]
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)
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||||
|
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collides_with = self.check_collides(sprite, colliders)
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collides_with = self.check_collides(sprite, colliders, tick_data.screen_transform)
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for collider in collides_with:
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if collider is not None:
|
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if sprite.is_collider and collider.is_collider:
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|
@ -157,13 +160,14 @@ class PhysicsElementsHandler:
|
|||
|
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return collides_with_last
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def check_collides(self, sprite: StaticSprite, colliders: list[StaticSprite]) -> list[StaticSprite]:
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def check_collides(self, sprite: StaticSprite, colliders: list[StaticSprite], screen_transform: PositionScale) -> list[StaticSprite]:
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collides_with = []
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for collider in colliders:
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if sprite is not collider:
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distance = self.calculate_basic_distance(sprite, collider)
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if distance > 50:
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if distance > max(self.get_sprite_size_for_distance(sprite, screen_transform),
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self.get_sprite_size_for_distance(collider, screen_transform)):
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continue
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if sprite.collides_with(collider, TOLERANCE):
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collides_with.append(collider)
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|
@ -175,3 +179,10 @@ class PhysicsElementsHandler:
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def calculate_basic_distance(self, sprite1: StaticSprite, sprite2: StaticSprite) -> float:
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return math.sqrt((sprite1.position_scale.position[0] - sprite2.position_scale.position[0]) ** 2 +
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(sprite1.position_scale.position[1] - sprite2.position_scale.position[1]) ** 2)
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|
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def get_sprite_size_for_distance(self, ui_element: UiElement, screen_transform: PositionScale) -> int:
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image = ui_element.render_sprite_image()
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if image is None:
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return 0
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return max(image.get_width() * ui_element.position_scale.scale[0] * screen_transform.scale[0],
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image.get_height() * ui_element.position_scale.scale[1] * screen_transform.scale[1])
|
||||
|
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Loading…
Reference in New Issue