parent
3e622e272b
commit
88b3c4724c
|
@ -12,7 +12,7 @@ from sprite.Sprite import Sprite
|
||||||
from sprite.StaticSprite import StaticSprite
|
from sprite.StaticSprite import StaticSprite
|
||||||
from ui_elements.TextLabel import TextLabel
|
from ui_elements.TextLabel import TextLabel
|
||||||
|
|
||||||
what_to_run = 'textlabel'
|
what_to_run = 'physics'
|
||||||
|
|
||||||
|
|
||||||
def apply_frame_rate(number: float):
|
def apply_frame_rate(number: float):
|
||||||
|
@ -38,7 +38,7 @@ elif what_to_run == 'physics':
|
||||||
screen = pygame.display.set_mode((600, 500))
|
screen = pygame.display.set_mode((600, 500))
|
||||||
pygame.display.set_caption("PE GAME")
|
pygame.display.set_caption("PE GAME")
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
frame_rate = 80
|
frame_rate = 120
|
||||||
|
|
||||||
spritesheet_manager = SpritesheetManager("data/sprites", "data/sprites/sprites.json")
|
spritesheet_manager = SpritesheetManager("data/sprites", "data/sprites/sprites.json")
|
||||||
|
|
||||||
|
@ -50,7 +50,7 @@ elif what_to_run == 'physics':
|
||||||
|
|
||||||
test_3_sprite = DynamicSprite(spritesheet_manager.get_sheet("test_1"))
|
test_3_sprite = DynamicSprite(spritesheet_manager.get_sheet("test_1"))
|
||||||
test_3_sprite.position_scale = PositionScale((130, 100), (1, 1))
|
test_3_sprite.position_scale = PositionScale((130, 100), (1, 1))
|
||||||
test_3_sprite.motion = (-4, -11)
|
test_3_sprite.motion = (-9, -12)
|
||||||
physics_handler.add_sprite(test_3_sprite)
|
physics_handler.add_sprite(test_3_sprite)
|
||||||
|
|
||||||
test_2_sprite = StaticSprite(spritesheet_manager.get_sheet("test_1"))
|
test_2_sprite = StaticSprite(spritesheet_manager.get_sheet("test_1"))
|
||||||
|
@ -61,7 +61,7 @@ elif what_to_run == 'physics':
|
||||||
while True:
|
while True:
|
||||||
clock.tick(frame_rate)
|
clock.tick(frame_rate)
|
||||||
|
|
||||||
skip = True
|
skip = False
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
pygame.quit()
|
pygame.quit()
|
||||||
|
|
|
@ -40,12 +40,12 @@ class PhysicsElementsHandler:
|
||||||
sorted_dynamic_sprites = sorted(dynamic_sprites, key=lambda spr: spr.position_scale.position[1])
|
sorted_dynamic_sprites = sorted(dynamic_sprites, key=lambda spr: spr.position_scale.position[1])
|
||||||
|
|
||||||
for sprite in sorted_dynamic_sprites:
|
for sprite in sorted_dynamic_sprites:
|
||||||
self.attempt_move(sprite, colliders, MOTION_STEPS)
|
self.attempt_move(dt, sprite, colliders, MOTION_STEPS)
|
||||||
|
|
||||||
def attempt_move(self, sprite: DynamicSprite, colliders: list[StaticSprite], motion_steps: int) -> bool:
|
def attempt_move(self, dt: float, sprite: DynamicSprite, colliders: list[StaticSprite], motion_steps: int) -> bool:
|
||||||
total_motion = sprite.motion
|
total_motion = sprite.motion
|
||||||
motion_step = (total_motion[0] / motion_steps, total_motion[1] / motion_steps)
|
motion_step = ((total_motion[0] * dt) / motion_steps, (total_motion[1] * dt) / motion_steps)
|
||||||
# print(motion_step)
|
print(motion_step)
|
||||||
|
|
||||||
for i in range(motion_steps):
|
for i in range(motion_steps):
|
||||||
sprite.reset_touches()
|
sprite.reset_touches()
|
||||||
|
|
Loading…
Reference in New Issue